Play experiment
DUNGEON PARTY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #331 | 3.722 | 3.722 |
Overall | #585 | 3.648 | 3.648 |
Creativity | #695 | 3.667 | 3.667 |
Presentation | #1158 | 3.556 | 3.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a board game mixed with a dungeon crawler, sort of. You move on a board by rolling a die
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the concept and at least from what I've seen so far in this jam it's a rather unique take on the theme as well. However, I'll admit here that I eventually got bored and didn't finish the lap. It's a bit repetitive and I wasn't too sure what I was supposed to work towards (being fast/surviving/getting perfect clears). Personally I see the most potential in finding an efficient path through a map with many forks in the road, avoiding loops and making clever use of shortcuts. The challenges in between are a nice change of pace, but I honestly didn't find them overly exciting and quite samey.
Thank you for your honest feedback! It's the most useful by far ๐ I like the idea behind the game, but I'm a bit disappointed by my execution. I didn't have enough time to make both parts of the game feel interesting enough; in retrospect, I should have focused more on the board game aspect... hope you still managed to find some fun in there!
Incredibly underrated! Pixel perfect retro game with an Isaac vibe to it! Want to see more of it :)
Now, could I ask you to give our game review? We are stuck into "low-ratings hell" :')
https://itch.io/jam/gmtk-jam-2022/rate/1620617
Thank you! And I know how that feels ๐ฆ Though I haven't made much effort for the thumbnail, so it's on me... I'm trying to play the game of everyone that's commenting, so I'll come to yours before the end of the rating period ๐
Really cool theme implementation! Great concept and presentation. Well done!
Thank you!
loved This game , it's unique twist on the theme ! Great art work for 48 hours !! some lil bugs , but nothing really major !! Nice entry and good stuff overall :))
Thank you! But you should know that 99% of the sprites were taken from an art pack by Kenney (https://kenney.nl/assets/bit-pack), go check them out if you liked those! Their packs are lifesavers :)
Whoaaaaa!! I've never imagine playing one day a pixel horse/goose game with a combat mechanic like the hand of fate! Really well made, i had a lot of fun doing my small travel on this path! :D I can imagine it as a 4 players race too ! It's a full 5 stars for me!
Well heck, thank you so much! Glad you liked the game!
Great game and very fun! Movement could maybe use a bit of work - combat though, was surprisingly engaging. There seemed to be a major bug however - healing seemed to heal you past your max hp so you could exploit that to easily win.
Thank you for playing and commenting! I noticed the health thing when playing after the deadline, I'm kind of mad at myself for missing such an easy bug ๐ค
I really love the arcade feel of it
The Sound design and sprites are great as well :D
Though the controls can be a bit sloppery at times, all in all the game was really fun to play!
Thank you! And you should thank Kenney for the great sprites :)
This game is enjoyable, even if it isn't the greatest game ever made.
The concept is nice, and one that is seen surprisingly rarely, even if it seems quite obvious.
The movement felt a little slow, but this might just be my own preference. It wasn't unbearable, but it just didn't feel right, perhaps with a bit more animation and some changed particles it might've felt better, but as it stands Id say its just serviceable.
The presentation is overall quite simple, but it does the job, apart from the aforementioned walking, all the art and animations are quite nice. As for the music and sound effects, it definitely achieves what it's going for, however the harsh saws and squares were a little unpleasant to the ear, especially at the start. Also, the sword is pointed the exact opposite direction you are aiming, this felt really weird, but I got used to it pretty quickly, just something I thought I'd note.
Challenge gameplay felt overall pretty good, the lack of variety was a bit disappointing, however I understand that concessions have to be made in a game jam. The difficulty was a bit on the low side, but I did manage to fail at one or two collection challenges, and I didn't perfect a few of them either. One thing that annoyed me quite a bit was that the UI often blocked the enemies/shards, which made me lose perfect a few times, a simple fix would be to make the UI smaller, or to simply zoom the camera out a little bit so you can compensate for the blind spot in the top corners.
Board gameplay is good enough, although the communication could do with a little work, telling the player their min/max rolls would be a good QOL feature, and so would some indicators telling you which "portals" go where. It was also a bit frustrating, that you couldn't look at a map while at a crossroads - the place where you need to look ahead the most. Apart from the communication issues, the map was built pretty well, and some of the "grinding loops" were a nice addition, although because of the lack of proper marking, you don't really know when you're even going into one. I also enjoyed the portal just before the end, as it was a nice QOL feature which prevented me from having to do the whole board again, although I can imagine that even with that feature, if one were to have a <100% chance to roll a single number, it could still be quite frustrating.
As for general communication, the tutorial at the start is probably good enough, although it felt very strange, how it explained 2 tile types, but not really any others, whereas the types it explained seemed to be the most self-explanatory, perhaps either describing all the tiles or describing none of them could've been a better option.
I overall enjoyed my time, and it was fun slaying 10 knights at once, however it did seem to be bogged down by repetition a little bit - at one point I got the exact same challenge twice in a row, that was weird. Good luck and thanks for making this!
Wow, thanks a lot for taking the time to give me such detailed feedback. I love it!
I feel like the idea behind the game has a lot of potential, but I don't think I made a particularly good job of showing it ๐ I was overly ambitious, and I ended up rushing the game pretty badly. My biggest regret is that I haven't been able to test the gameplay loop at all, I just didn't have the time! So I went with the first thing that came to mind.
I agree with almost everything you pointed out! There's still a lot more that I want to do with the concept, so I hope to revisit the game someday. Once again thank you for your super thorough comment!
Great realization of the idea! good job
Thank you!
Thank you! I would have liked to tweak many small things like that ๐
nice game a little bit copied from Tomb of the mask
Never heard of that game, I'm curious to play it now! Thanks for trying the game :)