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Uninformed Chemistry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2233 | 3.059 | 3.059 |
Overall | #3328 | 2.549 | 2.549 |
Enjoyment | #3658 | 2.235 | 2.235 |
Presentation | #3815 | 2.353 | 2.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You "roll the dice" by mixing together different chemicals to see what kind of unexpected results you might get.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It's totally cool and unique, but I wish the connection to rolling dice was a little more obvious other than the connection to randomness
I think the elements could fall faster. Feels like a cool mashup between doodle god and powder game.
I like the concept, but I think the game could use some polish. The elements fall very slowly, and the layout is very confusing. Also (spoiler alert), you can just beat the game by opening every element at once then closing off the black stuff. I think this has potential, but it needs a bit more time in the tank
Yeah lol. This game came down to the wire. I should've started earlier and done more playtesting. Also, I made the elements fall slowly because I couldn't figure out how to optimize the simulation better.
pretty creative. Nice one
I like this idea! It would be really neat to add additional levels with increasing complexity to the puzzles :)
Yeah, I feel like there is a ton of potential here, not that a powder game is something new, but it'd be fun to play around some more with the idea.