I hope you enjoy the rest of the game!
ChaseOBrien
Creator of
Recent community posts
I like the concept, but I think the game could use some polish. The elements fall very slowly, and the layout is very confusing. Also (spoiler alert), you can just beat the game by opening every element at once then closing off the black stuff. I think this has potential, but it needs a bit more time in the tank
This is a really neat mechanic! The game felt a little short, but hey, that's jam gams for you. Other than that, The jump height felt low, especially given how fast the cat slides. I think tuning up the controls and improving the art would go a long way, and I would love to see what else can be done with this concept.
This is a cool idea for a puzzle, but there are a couple small things that could really improve this. For one, you can load the "size" attribute to 1, which is boring, but is technically the best way to win. I also wish that you could rotate pieces. It also took me a long time to figure out that you could place different colors on top of eachother, so that should probably be indicated somewhere. I think this could be really fun with just a bit of polish.
The hand-drawn art is amazing! Unfortunately, I wasn't nearly as moved by the gameplay: on my first run, all the prices were way above $5, while on my second run i got lucky with a 91 cent price and won instantly. Perhaps incorporating an additional mode or some way to influence the rolls could be fun!
The game looks fantastic! Unfortunately, the lack of audio makes it feel less impactful :(. I would have also liked an explanation for what each weapon is/how it works, either as a seprate screen or as a popup next to the die. There doesn't seem to be any obvious connection between the # rolled and the weapon, either. I think addressing those 2 things would really solidify the nice core you already have started.
This is a really neat concept! As has been pointed out, the lack of directions/prompts within the game itself makes it a bit of a hassle to play. Luckily i could figure it out from the description. Beyond that, i think a couple of small things, like adding a quit/restart button within the game itself and building bridges based on the die the player is looking at, could go a long way.