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ChaseOBrien

18
Posts
12
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A member registered Mar 13, 2022 · View creator page →

Creator of

Recent community posts

I hope you enjoy the rest of the game!

Thank you! I'm glad you enjoyed it :)

nyoooom

44 seconds left PB

I like the concept, but I think the game could use some polish. The elements fall very slowly, and the layout is very confusing. Also (spoiler alert), you can just beat the game by opening every element at once then closing off the black stuff. I think this has potential, but it needs a bit more time in the tank

One of my favorites in the jam so far. I was greatly aided by my ability to solve 2/3rds of a rubik's cube, but I still found the puzzles difficult in an appropriate way. The rabbit is adorable as well. Great job!

A fun concept, but the controls/camera hold this back a bit. It is cool to just smoosh stuff with ur spiked car, though

This is a really neat mechanic! The game felt a little short, but hey, that's jam gams for you. Other than that, The jump height felt low, especially given how fast the cat slides. I think tuning up the controls and improving the art would go a long way, and I would love to see what else can be done with this concept.

This was my favorite variation of the "roll the die on the grid" style puzzle ive seen! The turtle is a refreshing sight after many D6's, and I liked all the different mechanics that were included.

This is a cool idea for a puzzle, but there are a couple small things that could really improve this. For one, you can load the "size" attribute to 1, which is boring, but is technically the best way to win. I also wish that you could rotate pieces. It also took me a long time to figure out that you could place different colors on top of eachother, so that should probably be indicated somewhere. I think this could be really fun with just a bit of polish.

The hand-drawn art is amazing! Unfortunately, I wasn't nearly as moved by the gameplay: on my first run, all the prices were way above $5, while on my second run i got lucky with a 91 cent price and won instantly. Perhaps incorporating an additional mode or some way to influence the rolls could be fun!

I like this concept and art style. I feel like some indicators on the last level would be nice, and the jump can feel a little janky at times. However, the game still felt nice overall.

This is a fantastic little puzzle platformer! This is the best use of the die as a puzzle mechanic I've seen thus far in the jam. The art is effective, and pip is adorable. Very well done.

Holy Juice! I'm a sucker for good lighting, and this is some of the best i've seen this jam. The art was cute and effective. A great game overall!

Neat concept that puts a fun little spin on Tetris. The one feature that i felt was missing was a hard drop. I feel like adding that and fixing the wall clipping bug would do a lot for this game, but this is a fun little start.

The game looks fantastic! Unfortunately, the lack of audio makes it feel less impactful :(. I would have also liked an explanation for what each weapon is/how it works, either as a seprate screen or as a popup next to the die. There doesn't seem to be any obvious connection between the # rolled and the weapon, either. I think addressing those 2 things would really solidify the nice core you already have started.

This is a really neat concept! As has been pointed out, the lack of directions/prompts within the game itself makes it a bit of a hassle to play. Luckily i could figure it out from the description. Beyond that, i think a couple of small things, like adding a quit/restart button within the game itself and building bridges based on the die the player is looking at, could go a long way. 

Really neat concept! I do wish there was a bit of variety in the cards, especially as it's way too easy to just buy a bunch of soda stands to mass farm M. Also, no roller coaster :( The art looks really great though. I would love to see this expanded upon!

I would say this game is difficult, but I have limited characters. Therefore, my review is as follows:

pp hard