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A jam submission

Dicebie ApocalypseView game page

Submitted by mickychin — 1 hour, 18 minutes before the deadline
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Dicebie Apocalypse's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#29472.7942.794
Enjoyment#32552.3822.382
Overall#32782.5692.569
Presentation#33812.5292.529

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you throw dice at stuff

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I really enjoyed the art style and gameplay, I think a bit more polish and instruction could make this a really fun time! Nice use of the dice! :)

Developer

Thankyou for playing our game. We didn't have enough time to polish the game  since we weren't planning on the picking dice up so we implemented that at the end.

Submitted

Neat survival game! It was funny seeing how zombie corpses would move about when I walked or threw dice.

Developer(+1)

Thankyou for playing our game. Sadly I didn't fix the collider of the death zombie, but i'm glad you like it.

Submitted

Very creative concept, this felt like a very simple Minecraft with chance-related mechanics. It was fun!

A few bugs issues encountered:

  • Hitboxes, especially those of trees, are a bit messed up
  • Trees can pop-up out of nowhere on screen (due to the way the world is generated I suppose?)
  • Dead zombies are hindering movements. That can be very frustrating at times.
  • When “hugging” a tree, all zombies stop until moving or destroying the tree.

Solid entry, congrats!

Developer(+1)

Thankyou for reporting the bug and playing our game. I think I forgot to fix the hitbox of most the thing. I tried to make the tree not spawning on screen, but for some reason they still keep spawning. Also I guess I should make the zombie disappear after a while. Lastly I don't know why I tried to make the zombie only move when its see you so that why when you hug the tree the zombie stop moving. (I think this issue could've been fix If I do some play testing)

Submitted

Heh- that was fun.

I thought the dice-as-tools mechanic worked really well and the presentation suited :D

Maybe the cost could have been a bit lower; but I also had fun racking up resources and avoiding the zombies so I maybe not!

Submitted

Really like the dice-throwing, dice-pickup mechanic. The movement feels quite smooth for a 2-day jam. I also loved the main character movement. It was very funny. GJ :)

Developer

Thankyou so much, I especially make the running animation x2.5 faster instead x2. because I thought it would look funnier. 

Submitted

Nice concept, but doesn't play very well in it's current form. The main part is the zombies are way too fast and the dice are buggy so you can lose them all fairly easily flying off screen. Hitboxes also need some work. I like the big open world to explore, but especially for jam games it's a good idea to scope small first, make the main gameplay loop fun and polished, and then expand out. Hope you stick with it, because there's definitely a fun game here with some more work :)

Developer(+1)

Thank I'll polish the game and complete the game after the game jam is done.