Hi mate:) Is there any plan to update the ancient ruins portals, to include the newer maps? Thank for the astounding work!
alehooleo
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Astounding work mate :) I really like your art style. I am going to use your assets in my upcoming pixel art arena shooter game. I find it most difficult to design characters and the characters you have designed are awesome and fit my game theme perfectly! Cant wait to see the character update for this pack as well!
Thx again for making my game look much much prettier. Keep up the good work and I am going to buy instantly every pack you make!
The enemy gets stronger with time. Essentially there is a scaling accumulator variable that starts at 1 and 0.01 is added to it every second. If the accumulator value is at 1.5 for example, a spawned enemy will have at least 1 health and there is a 50% chance, the enemy will have 2 health. Following the same principle, if the scaling accumulator value is at 3.7, a spawned enemy will have at least 3 health, and 70% chance to have 4 health. So, the scaling accumulator value scales over time and all enemies scale with it, as well.
There is also a 'colossal chance' that has a chance to double the size and power of a particular enemy.
Concerning the enemy spawn locations, I just use 3 box colliders and only allow spawns inside their boundaries!
I hope my explanations were not that confusing :)
I have seen the 'randomize movement' approach in various games in this jam. This game takes it one step further, introducing this mechanic in a dungeon exploring scenario where you have to collect items and avoid enemies. This puts a much needed twist to it and is very clever! Had fun playing it! Good job!
Super polished game. Had a lot of fun playing it. If the development continues on this one, I would suggest it follows a more difficult route so that your strategic choices matter more. The idea of thinking where to move so that you also have the right spell to use is really clever :) Very good job overall!
Even though this is an idea thoroughly explored in this jam, this particular implementation comes with a clever twist. The rabbit moves on its own, which transforms the game into a high paced, reaction-based game. The visuals are also very nice. Very good entry. I had fun playing it :). Makes you wanna replay again and again and again when you die
The idea is thoroughly explored in this jam. Despite that, this particular implementation is highly polished and fun to play. The use of the numbered tiles as intermediary goal instead of a final one is also a clever mechanic that helps create virtual 'checkpoints' that can lead you to the solution easily. Good job on this one
Very cool game with insane visuals. It is easily expandable into all directions. I would definitely randomize the dice shooting, based on the dice facing side. That way there would be a tradeoff between staying still to keep attacking with the same modifier, or move to avoid enemies. Overall one of the most fun entries i tried :)