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Scootix's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #309 | 3.855 | 3.855 |
Presentation | #342 | 4.130 | 4.130 |
Creativity | #383 | 3.870 | 3.870 |
Enjoyment | #517 | 3.565 | 3.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
we have dices changing the ground behaviour each three turns, depending on dice face
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool idea for a puzzle game! Love the visuals too. Nice mechanic with luring enemy-scooters away from you with a decoy, really enjoyed it. Drowning scooters was very fun too! I wish there was some sound effect when you do that.
A great and well polished entry for the jam, good stuff!
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it
Fun little puzzle game! I really like the artstyle and the visuals, and combined with the music it made for a nice chill game.
Interesting idea, it is fun and also little hard :D but maybe I would work little bit more on controls -> when the block movements change I didnt know Why I couldnt move...
Very good looking game, with a nice difficulty progression to it. Good job!
I like the progression and level design in this one! You did a good job in integrating new mechanics and the experience was quite accessible, polished, and fun!
Nice art style, everything works very well visually. It is clear what is going on. Not sure how this fits the theme, is it simply the RNG when selecting which blocks go up and down?
Hi Kohonen, that's exactly it, the theme was supposed to be something probability related, so we chose to roll some dices on which each face would be a color. So it basically behaves the same way than throwing two 5 faces dices, and the colors on top would fit the moving grounds. Hope you enjoyed the time spent on the game :)
The art is amazing. Great tutorial levels to teach all the important mechanics. As for game levels, I wish there were more alternative routes, so I wouldn't have to wait for the RNG to be in my favor. It's entertaining to see AI getting trapped or even sunk, but getting trapped due to poor RNG can be a little frustrating.
Nice game with a pleasing art style.
Sometimes I found myself just spawning decoys over and over to get the right colour I needed to move but apart from that good work
A very interesting concept and I quite enjoyed my time within this game. This has a good potential for a mobile casual puzzle game. 3/4/4
Stay crunchy.
Creative idea! I also really liked the easthetics! Quite slow but calm:)