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Diceroller.exe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2795 | 2.851 | 3.556 |
Overall | #4083 | 2.227 | 2.778 |
Enjoyment | #4177 | 2.049 | 2.556 |
Presentation | #5059 | 1.782 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a game about rolling dice in an old-school application
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Since I interpret the creativity category as originality -- this goes as a 5 for that -- never played a game like this before.
Uh but anyway, some useful additions to making this more playable -- I can't even see the full window titles because they're cut off and I can't make the windows bigger because it doesn't let me resize them. After you get an achievement, it would be nice to know what exactly I did -- for example, I'm not actually sure what 2 Lucky Rolls even means. It would also be nice if you could see all your hints together in one place, especially because it doesn't seem like they appear again. Also, and most important, there should be a close all windows button.
So I really like different and subversive games, and this is really cool, but there are definitely some improvements that could make it really fun and interesting too.
That's something
Very dicey!
I was pretty confused at first, but I think I got most of the achievements eventually! It sure opens up a lot of windows, lol