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Roll the dice (the right way)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1396 | 3.120 | 3.120 |
Overall | #2418 | 2.893 | 2.893 |
Presentation | #2580 | 2.880 | 2.880 |
Creativity | #3213 | 2.680 | 2.680 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player needs to roll the dice one roll at a time.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
feels good! lots of potential :)
Very cool game! It was really fun to play! Great job! :D
Pretty good game !
Others have the same core mechanic, but this is the only one I've played that "eases" the player into the different ways of moving your dice to have it land on the desired face.
Really good job on the difficulty curve :)
Pretty good game while it lasted, shame it wasn't very long, but hey, it was fun.
Fun game, I thought the last level was particularly interesting to figure out. Kinda wish there was more, but it was still fun to play!
Unfortunately all textures are black for me, you did in Godot, right? Did you use GLES3 or GLES2?
Yes this game is made with Godot with GLES3. What is interesting is that i had a problem with black textures initially. I needed to disable a couple of flags during texture imports and it fixed the problem for me. And like 4 browsers i tested it with. May i ask what is your browser?
I use Safari, which tends to have more problems than other browsers. I think for HTML exports GLES2 is preferable as it is more compatible.
Thanks. Next time i will probably start with GLES2 for web games. Won't need the extras for game jam game anyway :).
Nice game, somehow idea is similar to our game’s.
Another game with the exact same idea as mine :')
Greatly executed, really liked it, I should've gone 3D aswell. It could use some sound and juice thought, it's pretty raw, also the ability to move the camera would be nice. Congrats for the submission!!
I would've loved to see some different mechanics but with amazing level design I think you still made interesting puzzles without it getting too complex.
I love the level design/strategy. The demo levels were pretty easy but I bet you could make some pretty insane levels with this concept