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rijandel

12
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2
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A member registered Jul 25, 2020 · View creator page →

Creator of

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Game gets pretty stale since there is not much to do with only moving and autoshooting. And not many enemies for bullet hell. Also at the beginning the cards fly so short distance.

Great concept. It would be better if rules were better explained. Also grid painted on the floor is not always aligned with the dice. So its not obvious how many steps you need to reach the goal.

Great art. I see this concept quite a bit in the jam.

Nice game. I think it would be nice to somehow force player to roll. Because right now when you got a good roll there is no reason to change. Just move and attack.

Nice concept. Good implementation of d8 dice. I think it would be better to not punish player for getting out of the level. Just don't allow this movement. When you are getting ahold of controls you die a lot this way. Puzzles are pretty hard also due to the fact that you need to get ahold of thinking in d8.

Thanks. Next time i will probably start with GLES2 for web games. Won't need the extras for game jam game anyway :).

Yes this game is made with Godot with GLES3. What is interesting is that i had a problem with black textures initially. I needed to disable a couple of flags during texture imports and it fixed the problem for me. And like 4 browsers i tested it with. May i ask what is your browser?

Its hard to tell how the dice affects the damage. Also would be nice to have some variantions (for example skills) as right now i fell its mainly clicking attack when the board for hero fills up.

Game would benefit from not having a downtime when weapon is active. I thought that when dice hit the ground and is rolling the current weapon get disabled. Also only after some time i realized that what is dropping from the sky is actually deadly. There were some cherries often associated with additional points.

Looks good. Game would benefit from faster pace and some additional mechanisms (more of concepts like enemy dice chasing you) i think.

Thanks. Yeah, lacking in the music department. Unfortunately noone on the teams was doing music and so left only with stock sfx.

Thanks.