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A jam submission

Please, stop!View game page

Don't let those hands catch you!
Submitted by IvaMarin (@vanya_marin) — 39 minutes, 51 seconds before the deadline
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Please, stop!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#44202.0792.750
Enjoyment#47841.7952.375
Overall#48151.9212.542
Creativity#49911.8902.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Well, I was thinking about situations when me and my friends played board games. Sometimes dice got out of control and noone could catch it. It was rolling and rolling around the apartment. Here it is, roll of the dice.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Short but fun experience! I agree with the previous comments, seeing a bit more ahead would have been great because the die goes fast. Good job!

Developer(+1)

Thanks for taking time to play my game. That really means a lot (。•̀ᴗ-)✧

Submitted (1 edit) (+1)

The platforming could've been improved by a lot if the camera wasn't centered on the die, but was rather a bit ahead. I care much more about what is ahead of me than what is behind me, no need to have both on the screen in equal measure. The game was decent and fun, but could've done a bit more with the theme.

Developer

Thanks for your advices, I really appreciate that. That's my first time participating in game jam and my first public game, so I had to learn quite a bit during the jam, it was even my first game with moving camera haha, so next time I will try to experement more with camera and stuff

Submitted

I think your game was made with GMS, no? A piece of advice from a fellow game dev, learn how to control camera with code. It's really not that complicated and it really pays off. Using GMS' camera object following is very restricting and doesn't always do what you want it to do.

Developer

Yeah, you got it right. Definitely will try to do it manually next time, because I need much smoother camera then what I got currently in game. Thanks again!

Submitted(+1)

I don't know what I was collecting, but it was nice that those helped me predict the right path when I couldn't see too far ahead

Developer

Thank you for feedback! Yeah, I just realized that I haven't mentioned anywhere that in game you supposed to collect dust