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(1 edit) (+1)

The platforming could've been improved by a lot if the camera wasn't centered on the die, but was rather a bit ahead. I care much more about what is ahead of me than what is behind me, no need to have both on the screen in equal measure. The game was decent and fun, but could've done a bit more with the theme.

Thanks for your advices, I really appreciate that. That's my first time participating in game jam and my first public game, so I had to learn quite a bit during the jam, it was even my first game with moving camera haha, so next time I will try to experement more with camera and stuff

I think your game was made with GMS, no? A piece of advice from a fellow game dev, learn how to control camera with code. It's really not that complicated and it really pays off. Using GMS' camera object following is very restricting and doesn't always do what you want it to do.

Yeah, you got it right. Definitely will try to do it manually next time, because I need much smoother camera then what I got currently in game. Thanks again!