Surprisingly, this has good dialogue in it, but maybe a bit too much? It almost has an FMV / visual novel game feel to it, specially since it is in 3D. Would've loved to see the whole story that the dev have planned for the game. Congrats on finishing the jam !
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The Haunting Campaign's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3986 | 2.282 | 2.700 |
Creativity | #4314 | 2.197 | 2.600 |
Overall | #4569 | 2.028 | 2.400 |
Enjoyment | #5266 | 1.606 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Characters play a game of DnD and there is a lot of randomization due to dice work in the background
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thanks :)
Unfortunately, I over-scoped a bit with how much randomization I wanted to be in the game. Which made for some dialogue options and scenes the player might never even experienceπ
And that took so much of it that I didn't get time to put actual gameplay where the player feels immersed and part of the game. But I have a better idea of how I want the story to go, and with enough motivation after the jam hopefully, I'll fix it and go on track with more story and gameplay.
Seemed interesting, but I couldn't see my mouse for most of it and some text was being cut off.
The options aren't UI elements but are game elements.
You go over the object with the mouse and press E which will make your choice.
For the first choice, you choose one of the two mini characters, for the second part, you choose the house or the peasant.
Although for the second part the cursor is hidden so you need to move some to find the choices π
Very impressive that you've managed to make an interactive story for a jam. I think unfortunately that your choice of making it 3d detracts more from the game than it adds. I also had som UI bugs, so some of the text went off the screen.
I think making it 3D was more of a stylized option but it took me way too much time overthinking it that I didn't get enough time to do much π
Maybe a better option would be to start with the second scene and do more and make it more 2D-ishπ
but also making multiple scenarios for each character took way longer than I thought it would take since it was based on random chance and testing it was hellπ
Interesting concept, but gameplay is lacking. May have taken the theme too literally.
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