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Drawing Dread's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #989 | 3.653 | 4.556 |
Overall | #3455 | 2.494 | 3.111 |
Creativity | #4657 | 2.049 | 2.556 |
Enjoyment | #4820 | 1.782 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game is a rougelite video poker game with Roll of the Dice elements added by the mysterious card deck
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I loved the aesthetic and the limited color palette! I found the gameplay a bit confusing but that could just be me. I guess you could add more notes here on the webpage on how to play it.
Thank you for playing, I added the controls and tips for the aim of the game. I get that it's a bit confusing, this is something I'm gonna learn from in future projects and jams.
The art is gorgeous, I would have liked some sounds. I think the game design needs some work, but great job on submitting something and learning along the way!
Thanks! Yeah I would have love to add sound to the game, that would have brought more of the atmosphere I wanted for the game.
Game looks really nice, and its an interesting idea. I found it very difficult to make a hand though! Maybe I am not understanding all of the mechanics.
Thanks for playing and the feedback! If I had more time I should have to work on making the mechanics more understandable and balance the difficulty. Maybe add levels which could increase in difficulty as the player progresses.
The art looks so cool! its unfortunate its only on windows, wish you made a browser version to test it out Good Luck :)
Amazing job on the art the game looks absolutely gorgeous.
I tried my best to achieve all the goals, but after a while it felt like I was just endlessly smashing buttons. I didn't really like the lives concepts, perhaps I missed a mechanic, but I felt like I was dying for no reason.
I'd say there's potench to use a famous phrase from the past. Well done!
Thanks for playing and thanks for the nice comment. I'm still learning how to show the mechanics to the player and about game design in general, I learned a lot of stuff in this jam for sure.