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GMTK2022dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2887 | 2.743 | 2.846 |
Overall | #4325 | 2.125 | 2.205 |
Creativity | #4575 | 2.075 | 2.154 |
Enjoyment | #5291 | 1.557 | 1.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice was used for the stats of player (like hades but dice give multipliers)
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This has the setup for something really interesting! How did you envision the dice rolls interacting with the system? Very intrigued :)
Thanks! I wanted to make a roguelike where attack, speed and defense/shield where based on 3 numbers you pick from the 5 dice rolls on every combat. The mix of values was going to be a mechanic too. All 3 odds or even will add a multiplier, and matching 2 or more numbers will “fuse” those two stats, like shield and attack will unlock a counter skill or speed and attack will unlock a dash attack and so on.
Dice rolls are looking fun. Didn't figure out how to play and what is interactive though.
Looking at the dice rolling is super cool! Not sure how to interact with anything else but its a cool project nonetheless!
It might not be done (as you mentioned) but the things that are working work pretty nicely!