Thanks! I wanted to make a roguelike where attack, speed and defense/shield where based on 3 numbers you pick from the 5 dice rolls on every combat. The mix of values was going to be a mechanic too. All 3 odds or even will add a multiplier, and matching 2 or more numbers will “fuse” those two stats, like shield and attack will unlock a counter skill or speed and attack will unlock a dash attack and so on.
sergiogyoz
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Hi nyx! I'm listing some thoughts I had
-I liked level 2, I felt the other ones didn't ask me too much strategy, but for a 2 day game I am surprised to see a "release level" balance there.
-I liked the theme, there were some funny dialogues.
-I like how you can end level 2 without the need to defeat all the enemies
-I would have liked that the rescue spell also let you choose where to place the warrior
-If I were new to the genre, I feel the first level could be expecting a bit to much "rpg intuition", it does introduce the join mechanic with good pacing but all the others felt a bit like the player should be familiar with them beforehand
-In particular the mouse control (I didn't notice if there was any other way of controlling the game and since that worked I just keep with it) was very unfamiliar to me as I always play rpg's with a controller, and everytime I intuitively pressed the esc key to close a menu the game closed
-it definetly took some time to get used to the right clicking functionality and it took me also quite a bit to even figure out that this meant going back and closing stuff (and also seeing enemy info?), then until the end of level 1 to learn I could go back in my player actions.
-the consistency of the menu was a bit problematic, I remember there's a window that cares if you click even if the mouse is not on top, and then another where it didn't ,nothing big but all these small details can make the game harder to learn/approach and even more on such a short time period.
-I played not really paying attention to all the stats of the players or the enemies in the end so that felt to me like is not playing a big role on it.
-(edit) Saving system and so many menu options! wow.
That's all I can remember, I sound critical but I enjoyed the game more than I was expecting and it felt polished on both mechanics and theme. For a two day game it feels very complete.
edit: it took me about 40mins to finish but I was kinda distracted so I would say it takes 15 to 20 min