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Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2597 | 2.874 | 3.400 |
Enjoyment | #2847 | 2.535 | 3.000 |
Overall | #2988 | 2.676 | 3.167 |
Creativity | #3387 | 2.620 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to Take risks and "roll the dice" figuratively
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
NOTE:
The key counter up the top left of the game does not work. It will always display a 0
To get a key, you must interact with a pile of rubbish 10 times and you will hear a chime sound. Once you get four keys/chime sounds, the main door will open and you will be able to escape.
The bar up the top of the screen is the humans wakefulness gauge, once that is full the human will come out and chase you. The bar automatically decreases.
Nice game! I like that the cat is green, bonus points for the green cat. And the art for the house is pretty impressive for having done it all within the jam time period. Out of curiosity is the game beatable? I think I get the idea of it after messing around for a bit, and I presume based on the lil' chime noise that despite the counter not showing any keys something is detecting them- or at minimum the code is rolling for it, perhaps its not tracking anything behind the scenes.
(Also I can relate to the not having time to explain the game in the game thing, I share your pain XD)
Thank you so much for playing our game though. It's rough but we are very proud of it.
Thanks Kat, we had practically 4 artists and 2 developers so we were able to put in a lot of art and it's a major pride point.
Unfortunately the key generation is a major pain point. We used raycasts for the detection of interacting with the trash so it's really iffy if you actually interact with the trash. If I could do it again we would have put in a detection radius.
Additionally, our script for showing how many keys were recieved broke last minute and we ran out of time to fix it. After recieving 4 keys (4 bling sounds) the door to leave opens automatically and a door open sound plays. If only we had a bit more time :'(
The cat is now free- go green cat go!
In my attempt I didn't notice any major issues with interacting with the trash (a lil' spotty here or there, but wasn't a constant fight with the game to interact with the objects or anything)
But ey- with the audio cues I'd say the game is playable, you can tell when stuff is/isn't happening. And considering what a tight timeline the jam has I'd say the pride of a "technically playable" game is well deserved. My team is also very proud of our own "technically playable" game (which also experienced major last minute bugs), so cheers to that accomplishment. :D
I'm really happy you finished the game, thank you!
Its good to know that its finish able, big relief
I found the concept funny, going through the trash as a cat. I am not sure if I was doing the searching correctly though as I would never manage to fill the bar. The visuals are a bit intense but I can see the potential of the direction this idea was going!
thanks for playing our game! Initially we concepted the cat as being a secret agent and you would instead hack into the humans laptops, but settled for rattling through trash.
What's not explained about the game (our fault) is that the top bar is how awake the Human is, if it fills they chase you around. In general it's supposed to be 10 interactions with the trash to get a key, but the key counter is also broken. If I could do over it would be one interaction, the trash disappears, you get a key and the human is immediately chasing you.
Sorry but i didnt get it...
Thank you for trying the game!
Sorry it didnt make sense to you. we ran out of time for explaining the game, in the game. Thats on us.