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KatMathematics

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A member registered Jul 11, 2022 · View creator page →

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The cat is now free- go green cat go!

In my attempt I didn't notice any major issues with interacting with the trash (a lil' spotty here or there, but wasn't a constant fight with the game to interact with the objects or anything)

But ey- with the audio cues I'd say the game is playable, you can tell when stuff is/isn't happening. And considering what a tight timeline the jam has I'd say the pride of a "technically playable" game is well deserved. My team is also very proud of our own "technically playable" game (which also experienced major last minute bugs), so cheers to that accomplishment. :D

Nice game! I like that the cat is green, bonus points for the green cat. And the art for the house is pretty impressive for having done it all within the jam time period. Out of curiosity is the game beatable? I think I get the idea of it after messing around for a bit, and I presume based on the lil' chime noise that despite the counter not showing any keys something is detecting them- or at minimum the code is rolling for it, perhaps its not tracking anything behind the scenes. 

(Also I can relate to the not having time to explain the game in the game thing, I share your pain XD)

Immediate points in my book for any game that gives me the option to just not help/do whatever the entire point of the game is, and then closes the game when selected, love that XD

Definitely like the humor of the game, and the gameplay itself is pretty solid as well. Hard to go wrong with that classic arcade-y style "perform certain action till death" concept- and this game is no exception. Good job! 

This rabbit is among the cutest things I have ever laid eyes on.

Love the take on the theme, and the game is really good! The puzzles are challenging but not impossible. The gameplay just generally feels pretty good, I like the balance of switching between shifting around the cube and moving the bunny to solve the puzzles. And of course its very cute, and the music really helps convey the charming nature of the game. Overall very well done!

(Also bonus marks that the how-to-play section is not only good at explaining the game, which is always very important, but it's also cute in and of itself)

To your credit- turtles are objectively better than dice (and I do agree made way more sense given the direction you took the game in- yah made a good game that's the important bit). Also "Roll of the turtle" would have been a much better jam theme anyway. 

Theme commentary aside, the game is really good!! As said- the turtle is super adorable, the puzzles are well designed- tricky but not impossible, the difficulty progression is nice, and its a good length too! I have no complaints, excellent game!! 

Ahh yes the intro cutscene, love it. And the game proper is really fun to, feels really good to fling yourself across the levels. I like that there's a lot of levels too, generally I'm more of a quality over quantity person, but in this case having lots of levels just feels good, especially for how quickly you can fling yourself through them. Very nice game!

hmmm... I don't think they should let me drive this garbage truck, hit a lot of people... 

But overall good game! Basic gameplay is solid and the art style is nice- I like that you get to choose the difficulty to take on next at the end of each street, that's a good touch, adds some nice player choice.

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Oh so that's the reason all of our dads never came back from getting the milk, there's puzzle pocket dimension ensnaring milk shoppers. Makes sense. That was tough, wasn't sure I was gonna escape either for a bit there, but I figured it out. Nice game!!

I like the creative escape from the "intended" interpretation of the theme, way to think outside the box. Game is pretty fun too, got a good gameplay loop going. And the art is also good, really makes the game more charming (especially like that the rolls have the faces of the ingredients that's a nice touch).

Yessss, so pleased to see someone made a fishing game. I had pondered the idea but couldn't quickly figure out a way to mash dice and fishing together- but I like how you've gone about it, its pretty fun! Also the audio that plays when you roll well during fishing- love that, that's really good. 

I'm not totally sure I get how to play... but I like the concept a lot!!! It seems like you were sort of going for like- something similar to the dice game yacht/yahtzee (though perhaps this was unintentional), but instead of scoring, specific combinations summon demons? Its a really compelling take on the rolling-combos-of-dice formula.

Also the art/general aesthetic is really nice. I like the spooky demons.

Very nice, I like the cat sprite. And the lil' paw poking out from under the table in the dice game. 

And congrats on finishing/submitting a game in general! (This was my team's first take at dev too, and we're similarly pleased that you can technically get from the beginning to the end of our game, so cheers to that)

Wow! I gotta say I was not expecting much from this game, but the gameplay concept is really good!! Found myself falling into that good ol' "just one more try," loop. As I write this I kinda wanna go try again. The variety in dice helps a lot, keeps things fresh. And the background music is very chill, really helps make this an overall super chill, super fun game. Really great stuff!

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My marathon attempt B)

66 tries to beat Episode 6 - lotta 6s going on here  (nice game btw. Super charming aesthetic!)

I like it. Nice, solid, chill game of Yacht. I like the 3D dice, makes the game more fun watching them roll around.  And the mixing up Yacht with different types of dice is fun (not statistically sound XD But mathematically balanced does not equate to fun- so yes, I had fun.).

Wow this game is pretty! And the sound design too! Really helps sell the feel, so good. What a great lil' experience!!

The player character alone makes this 10/10. I love the use of the 3 face for a lil' mouth. And the hat. so cute.