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Nice game! I like that the cat is green, bonus points for the green cat. And the art for the house is pretty impressive for having done it all within the jam time period. Out of curiosity is the game beatable? I think I get the idea of it after messing around for a bit, and I presume based on the lil' chime noise that despite the counter not showing any keys something is detecting them- or at minimum the code is rolling for it, perhaps its not tracking anything behind the scenes. 

(Also I can relate to the not having time to explain the game in the game thing, I share your pain XD)

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Thank you so much for playing our game though. It's rough but we are very proud of it.

Thanks Kat, we had practically 4 artists and 2 developers so we were able to put in a lot of art and it's a major pride point.

Unfortunately the key generation is a major pain point. We used raycasts for the detection of interacting with the trash so it's really iffy if you actually interact with the trash. If I could do it again we would have put in a detection radius. 

Additionally, our script for showing how many keys were recieved broke last minute and we ran out of time to fix it. After recieving 4 keys (4 bling sounds) the door to leave opens automatically and a door open sound plays. If only we had a bit more time :'( 

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The cat is now free- go green cat go!

In my attempt I didn't notice any major issues with interacting with the trash (a lil' spotty here or there, but wasn't a constant fight with the game to interact with the objects or anything)

But ey- with the audio cues I'd say the game is playable, you can tell when stuff is/isn't happening. And considering what a tight timeline the jam has I'd say the pride of a "technically playable" game is well deserved. My team is also very proud of our own "technically playable" game (which also experienced major last minute bugs), so cheers to that accomplishment. :D

I'm really happy you finished the game, thank you!

Its good to know that its finish able, big relief