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Thank you so much for playing our game though. It's rough but we are very proud of it.

Thanks Kat, we had practically 4 artists and 2 developers so we were able to put in a lot of art and it's a major pride point.

Unfortunately the key generation is a major pain point. We used raycasts for the detection of interacting with the trash so it's really iffy if you actually interact with the trash. If I could do it again we would have put in a detection radius. 

Additionally, our script for showing how many keys were recieved broke last minute and we ran out of time to fix it. After recieving 4 keys (4 bling sounds) the door to leave opens automatically and a door open sound plays. If only we had a bit more time :'( 

(+1)

The cat is now free- go green cat go!

In my attempt I didn't notice any major issues with interacting with the trash (a lil' spotty here or there, but wasn't a constant fight with the game to interact with the objects or anything)

But ey- with the audio cues I'd say the game is playable, you can tell when stuff is/isn't happening. And considering what a tight timeline the jam has I'd say the pride of a "technically playable" game is well deserved. My team is also very proud of our own "technically playable" game (which also experienced major last minute bugs), so cheers to that accomplishment. :D

I'm really happy you finished the game, thank you!

Its good to know that its finish able, big relief