Thank you so much for playing our game though. It's rough but we are very proud of it.
Thanks Kat, we had practically 4 artists and 2 developers so we were able to put in a lot of art and it's a major pride point.
Unfortunately the key generation is a major pain point. We used raycasts for the detection of interacting with the trash so it's really iffy if you actually interact with the trash. If I could do it again we would have put in a detection radius.
Additionally, our script for showing how many keys were recieved broke last minute and we ran out of time to fix it. After recieving 4 keys (4 bling sounds) the door to leave opens automatically and a door open sound plays. If only we had a bit more time :'(