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Gambler's Curse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2042 | 2.842 | 2.842 |
Overall | #2596 | 2.825 | 2.825 |
Presentation | #2675 | 2.842 | 2.842 |
Creativity | #2949 | 2.789 | 2.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You throw the dice at the enemies and get effects, depending on the roll
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Hey, we had some similar ideas! I really like the retro style you went with and the enemy variety, but the "roll effects" felt pretty unclear. Sometimes I would heal?
This could be really cool with more abilities, and jumping would feel good. But well done!
I think getting upgrades more often would make the game a lot more enjoyable. Making a first person game is very original though!
It's really enjoyable to play, but I dont know if the dice has something to do with it? Does it damage the monsters. Next time it maybe comes in handy to make a little start screen with, like a "You play the game like this". Like a help screen. But overall it's a good game, try next time also to put some more time in the background (It looks a little easy)
It's really enjoyable to play, but I dont know if the dice has something to do with it? Does it damage the monsters. Next time it maybe comes in handy to make a little start screen with, like a "You play the game like this". Like a help screen. But overall it's a good game, try next time also to put some more time in the background (It looks a little easy)
Yeah I don't understand if the dice value matters? if not, seems like it could've been any object thrown at enemies.
It is a pretty normal shooter but with the twist of having to regather the shoot after using it. I did fine it controlled quite smoothly but it seemed harder than I expected to actually grab the dice.
I couldn't tell but was the dice actually changing what happened with it over time? I noticed the fire effect but could not really tell what it did. I also found the enemies attacks a little fast so I could not react in any useful way to avoid getting hit.
It is a pretty normal shooter but with the twist of having to regather the shoot after using it. I did fine it controlled quite smoothly but it seemed harder than I expected to actually grab the dice.
I couldn't tell but was the dice actually changing what happened with it over time? I noticed the fire effect but could not really tell what it did. I also found the enemies attacks a little fast so I could not react in any useful way to avoid getting hit.
I had fun shooting dice at blobs! I replayed 3 times. (:
I didn't notice the yellow blobs were a thing that hurt me until way into my first run, since the red ones are more obviously enemies. At some points I thought I had gotten the die, but alas I had not (sad noise), so tightening up that could help with game feel.
If you'd like to play and review our game, here's the link!