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Dice-o Shoot-o's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2468 | 2.673 | 3.333 |
Creativity | #2795 | 2.851 | 3.556 |
Overall | #3077 | 2.643 | 3.296 |
Presentation | #3686 | 2.405 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a rolling die and shoot dice at other rolling dice in a top-down shooter
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really like how your movement is restricted to the grid and and your side determines how you shoot. Adds a unique aspect to positioning!
The gameplay is fun. Especially when the black dice starts rolling and their fire pattern changed.
I like this concept.I think firing towards the way you're moving makes it easier to control. I felt like I heve good control over moving but have no idea what my fire pattern will be next. And I didn't hear any sounds while playing, adding some sounds would be great. Anyway this game is really fun and nice job!
has quite some fun shooting tbh. I think it is a bit too easy tho and maybe the layer shouldnt be able to shoot while rolling? endless mode was veryf un with the random cubes appear
A grid-based real-time bull-hell is not something I ever considered, but the execution is very well done and the movement is responsive. The game mechanics at play here show a lot of potential. Very good job!
This is a very cool idea! At first I couldn't figure out how to shoot - in fact I didn't know you could at all, but once I did (space to shoot if anyone reading this is unsure), it became a delightful grid-based bullet-hell, which in itself is a very interesting concept, but the different firetypes for different face values made gameplay very interesting. I felt I didn't have a terrible amount of control over the firing pattern. Perhaps showing what face value would come up if you rolled in each direction would help? Like a sort of half opacity clone in front of each of the player's cardinal directions which showed the value?
While the game isn't terribly polished (except for the dice rolling animation which was way more satisfying than it should have been), this is a really fun game!
Thanks for the feedback! I totally agree, a tutorial or at least a controls pop-up at the start is a good idea. And I love the idea of the "ghost" cubes for each direction to show what value you'd get by rolling there! Glad you enjoyed the rolling animation, I did as well :) and thanks for trying out my very first game jam submission :D