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The Bone Road's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3617 | 2.429 | 2.429 |
Creativity | #3651 | 2.500 | 2.500 |
Overall | #3974 | 2.286 | 2.286 |
Enjoyment | #4476 | 1.929 | 1.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Skeletons, rolling dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Super creative game. Love the concept and the gameplay too. Great work :D
While it looks interesting, I think it could do with some more instructions. Maybe it was just me but I had very little idea what I was doing or what the consequences of different choices were. I just clicked different buttons until I suddenly died. Maybe some dialogue or a short tutorial could be helpful.
This was a really fun little concept that really would sing if fleshed out post jam (bone pun).
At first I thought I was making pacts with the devil, but the bones were friends which was a lovely twist. As someone else has said, a little intro to explain a few things would be a great help, but there's a lot here already for a Game Jam so nice work!
Amazing game. I like the design a lot :) I would recommend putting a short story at the beginning of the game which will compensate for a game manual.
Nice entry, interesting concept that could be worth fleshing out (music, dialogues). What would also be a big improvement would be to see the kind of dice the different characters bring with them, so you could choose more strategically.
The art was fantastic and the skeletons where fun characters. I had a hard time understanding what I was trying to do and the point of rolling dice other than it just being random.
I really enjoyed the art and story style with skeletons as characters - strange but great! I also like the idea of dice management by finding useful strangers on the road and then facing events together. What is going on in the dice room could be clearer, like the hour glass relating to the amount of dice moves you have and the icons you are aiming to get was not as obvious as you might expect.
Great job getting something made for the jam! I had a bit of a hard time figuring out what was happening at first but I think I got it figured out in the end.
Random idea I had, would be cool to get a dice roll like yahtzee or something and then choose which path to take (or maybe be forced to reroll).
Anyway well done!
I loved this like oregon trail type game! Nice job!