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Charge Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4833 | 1.779 | 1.846 |
Creativity | #5105 | 1.853 | 1.923 |
Overall | #5344 | 1.680 | 1.744 |
Presentation | #5778 | 1.408 | 1.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Randomly generated dice rolls control things like damage, scaling, enemy spawns, stage tiling, and others
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Sadly the game does not load, but I think you still should receive at least some feedback.
Hitting enemies is surprisingly satisfying as is.
There should be at least some fail state, because right now I'm not sure that it is possible to die.
The visibility should be improved, since sometimes its hard to see where the player is.
It is a shame that random terrain does not impact the game much.
Game don't load.
Dude, "some chaos" is an understatement, you submitted 43 seconds before the deadline. I would have liked to see the emotion of that moment.
The dash and the croud clamoring feel great.
Nice to play, but I do not how the dice actually work here, except the creation of the game. It would be cool to be able to roll the dice during the actual game, which would then randomly set things.