On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Unlimited Tendies 2View game page

Made for GMTK Game Jam 2022. Acquire your Diamond Hands!
Submitted by CheeryBit (@CheeryBitGames)
Add to collection

Play game

Unlimited Tendies 2's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#41832.2672.267
Overall#44062.0892.089
Enjoyment#44631.9331.933
Presentation#45262.0672.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Roll the Dice on the Stock Market and hope your investments pay off

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Cool idea! you did a good job

Submitted(+1)

The context is funny; I did not expect that at all! X)

I also like the look of the town with some skyscrapers and the stock exchange in the middle at the end of the way, the ambiance you managed to set up with the stock exchange digital screen background and music. (Nice voice, by the way. ;) ‘Tendiiiiiies…’)

Nevertheless, I think one problem is that the precise directions are not necessarily clear from the beginning (I was wondering for a moment, and MishVerhuj’s comment shows the same). For example, the core mechanic of having to run into the ATMs to destroy them is not obvious, as we are not sure to deal damage before actually destroying one (once I had, it became crystal clear, thankfully).
I would suggest making it clearer, for example, you could start the scene with a little dialogue with the big Reddit guy.

Some various comments:

  1. The WASD keys are QWERTY only here, but the arrow keys were enabled (my AZERTY and myself thank you for this! :)). You should indicate in the game page that the arrow keys work too.
  2. Toggling between player mode and fullscreen can lead to only partial display on the screen, but this is a navigator-specific issue, I am not saying you are at fault. (Those are resolution- and sound-error-prone.)
  3. Gameplay: I think the ATMs rotate a bit too precisely towards the hero; it would be probably better to add a small delay, so that we get a chance at avoiding the credit cards more easily. Think of the giant rotating eyes from Super Mario 64. ;)
  4. There are some collision bugs: you can pass through some buildings. You can even fall (to your death?) if you go to the side, but since the hero comes back at the beginning, I guess the classic broker suicide was planned. ;)
  5. What a huge boss! XD Were you traumatized by ATMs and bills? That would be legitimate. ;)
  6. I am not sure if the die (behind the big Reddit guy at the beginning) is useful in any way; I think the connection to the theme is money and gambling, which is linked to playing the markets. I personally would have liked the theme to be also translated gameplay-wise, but that is a personal preference.
  7. I ended up with not enough funds to buy any new stock (as seen on the screen capture below), while all ATMs seemed to have already been destroyed; does it mean you have to be careful and not take too much damage so that you can get to the ending, or is there no specific ending sequence?
  8. The ATM machines are arranged in a quite linear way; I think putting them in more random places to explore would have added some welcome variety.

It could be some nice action-collectible type of game, you have the funny context, I just feel the mechanics are still a bit sketchy.

Cheers with my new big hands!

Related quote:

(+1)

Thanks for the detailed review! You’re right on all accounts about the direction and it was something I wish we had a bit more time to put in (even just screenshots leading to the actual game).

I also realized I could’ve just had the dude tell you what to do as well via a simple pop-up but haha hindsight is 20/20.

In any case, it was fun to make :D

Developer(+1)

Thank you so much for such a detailed comment! It's really helpful for learning!
- I'm glad you like the level design! I had a little too much fun recreating the New York Stock Exchange lol. 
- I agree with you, and I've updated the page instructions a bit to clarify that you have to run into them a few times. Hopefully, we know enough to actually put them in the game next time!
1. Oh! Thanks for pointing that out, we'll need to be more careful with different keyboard setups. I'll have to figure out how to let people set their own keybinds in the future.
2. Regardless of fault that's very good info to know!
3. I was thinking that too, maybe using lerp to move it slowly between the positions 
4. Ahem yes this was totally on purpose for memes and not because I realized very late that some things were missing coliders. Actually that might have been a funny way to explain the bug LOL

5. Haha it was the best free asset I could find that was relevant, and I found because it's boxy-shaped that just having it turn to look at the player didn't look so strange. Neither of us have worked with animations for something like a human yet! But it turned out looking pretty ominous so we stuck with it!

6. We were hoping to add some more gameplay to the dice (maybe like roll to see if your investment pays off) but ran out of time. I super agree with you I think the dice could have played a bigger role in the theme though. 

7. Acquiring diamond hands is the only goal! So you didn't miss anything! We had hoped to do a bit more with the ending/boss battle but didn't get to it. As it is now you do have to be careful to not take too much damage, if you have too many credit card bills you'll be in the red forever!

8. That's a good idea, perhaps I should have hidden them around the city a bit more. That would've been neat!

Cheers to you and may your hands stay strong 💎🤲

Submitted
1. Oh! Thanks for pointing that out, we'll need to be more careful with different keyboard setups. I'll have to figure out how to let people set their own keybinds in the future.

Actually, it’s even simpler than that: a lot of video game APIs allow you to define the keys by their physical locations instead of their symbolic ones. I do not know how Unity may do it (there is surely a way, maybe even at the standard C# level, since this is only low-level I/O detection), but I will take an example from a framework I know: in Love2D, you have both the functions love.keyboard.isScancodeDown and love.keyboard.isDown; the first one will look for the equivalent key to a given QWERTY key whatever the keyboard of the user, the second will look for the actual key named as the string you pass as the argument. So, love.keyboard.isScancodeDown('w') is useful for movement, because we (most probably!) care for the position of the W key and not its name (for example, it will match the Z key of an AZERTY keyboard), while love.keyboard.isDown('w') is useful for typing text, because we (most probably!) want the user to get the name of his actual key written when he types.

I guess key bindings are a solution, but it may be more complicated to deal with (except if you get hold of some trustable already written code for it). I would advise the above ‘scancode detection’ method: it is simple, adaptable and automatic. :) Your AZERTY friends will thank you for it (if you have any)!

7. Acquiring diamond hands is the only goal! So you didn't miss anything!

So, that’s yet another game beaten by the Potato. I’m too strong. ( ͡° ͜ʖ ͡°)

Thank you very much (both to Redseiko and you) for replying, I was afraid I was going to sound a bit too negative or even disheartening, but the contrary happened. :)

Submitted

this game goes to the moon, but it won't start for me

Submitted (1 edit)

This game was quite enjoyable. Perhaps adding some abilities to the large ATM at the end would make the fight more fun. Also I feel like upgrading hands should have some gameplay effect but I understand this was made within 48 hours so you did a great job for that time limit.  The sensitivity was quite strange as well so maybe add a setting for that. Also you could phase through some objects. Overall, however, it was a fun game.

If possible could you check out my game? Any feedback would be appreciated.

Submitted (1 edit)

There is no tutorial, no settings to mute the loud music, no explanation of what to do. Didnt get to the part where you do something with rolling the dices, so i dont know how it fits the theme.

Submitted(+1)

Not sure what I'm supposed to do.

Submitted

I have just played it and got it: you should run right into the ATMs, this will destroy them after some impacts and give you money.
You can they come back to see the big Reddit-shirted man at the beginning and wave your (now big) hands to offer him to buy stock.