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Day To Dayity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #6 | 4.900 | 4.900 |
Theme | #105 | 3.900 | 3.900 |
Overall | #156 | 3.600 | 3.600 |
Feel | #172 | 3.300 | 3.300 |
Innovation | #180 | 3.400 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
the main way we tried to fit the theme is by making all action have multiple effects, this married with the fact that areas gaining points can be good or bad means that every decision can have a range of consequences that change with the context.
we also tried to use some smaller duel purpose mechanics, such as the gods in the back ground serving as both scenery and health and the event pop ups giving the player a chance to take a breather.
Third-party resources
Unity and Play maker were used to make the game,
all the assests were created by us
Contributors
Laurie Hardman
Anni Sayers
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Comments
Very artsy feels from this one, but didn't feel much game from this one. Great artwork though!
Amazing artwork! I like the concept, although it can be difficult to balance all three environments and once there was game over I had to restart the .exe file to play again (maybe add a reset button). Really cool overall though.
thanks for the feed back !
A reset button is top of our Todo list but it was our first game and there are lots of variables to reset.
I have uploaded a version which is easyer to balance if you would like to try that
The art is really good! and the gameplay is simple but a bit of a challenge
it would've been nice to have some sort of timer, because I was never really sure how well I was doing with respect to lasting 12 months. And a reset button was definitely needed.
Very nice, simple game though!
Thanks for the feed back! the balance and sign posting is something we deffo need to work on for our next version
First thing that comes into my mind, is that it reminds me of Reus.
It's actually an interesting concept, it's kind of hard because the 3 environment grow really fast. It's not perfect, but there is definitely something. I liked it.
The art is great, but the music is meh.
Thanks for the feed back :)
10/10 artwork, a small and focused management game, where my only complaint is it's kind of hard to see how much the city is doing, I feel like I kept dragging to cause more logging and fishing but the forest and sea were just too powerful to stop! D:
Thank you, you can only have on instance of logging/fishing at the moment, maybe that is something we need to look into
Also for mark, the main duel perpous action is using waves and fires to turn stop fishing and logging. The waves and fire has applications of there own.
Liked the concept! I really enjoyed the art :)
Thanks :)
Also worth noting this game was partially built around working on mobile devices
This version is a little bit to hard, this one is a bit more do able https://laurie-hardman.itch.io/day-to-dayity-easy
I think this one is just better all round in retrospect.