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Archris's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.848 | 3.848 |
Technical | #6 | 3.783 | 3.783 |
Design | #13 | 3.652 | 3.652 |
Overall | #16 | 3.491 | 3.491 |
Artistic | #19 | 4.043 | 4.043 |
Theme | #74 | 2.130 | 2.130 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really good game the visuals are quite impressing though one thing i noticed was we could start moving before the level screed fades off this could lead for the player dying the moment the level screen fades because of the spike
yes, i know, but i did not had time to fix it in time :-)
another critical bug is that vou can get stuck between a wall and a platform ^^
thanks for playing! :-)
Really good game!!! I love the visuals so much, and the core mechanic is really fun and intuitive. Really good music and SFX which fit the game too! The second level is a bit overly challenging in my opinion, but I think a few tweaks could fix that, but overall it's a really well crafted jam entry. Well Done!!!!
Amazing entry. Everything comes together in the second stage. It might be a bit too dificult to be casually enjoyed. I had to break out the controller to be able to make some of the trickier sections. I would love if you don't keep you downward momentum when you shoot an arrow so you could save yourself from falling to your death with a well placed arrow at the last moment. Amazing art suspensful music and a very cool core mechanic. I liked it a lot.
oh damnit, i totally forgot about the downward vel ^^
Thanks for your Feedback:)
Nice platforming with good skilful puzzles.
thank you :-)
Very nice presentation! this looks really well done. But I don't find the gameplay engage much with the story, so the story in the game description doesn't make me look at the game any different. The game is still a puzzle game to me after I read the story. By the way, nicely done!
yeah, the story sadly came a bit short, because i did not had time to create more assets to drive the story a bit further.
This game has well crafted levels with clear and simple controls that still holds the potential for so much depth. The shader work is impressive without being too flashy, it's there to do a real job and it does it so well.
This should be made into a room-by-room based Celeste-esque game with quick retries.
I think the biggest strengths of these mechanics is pulling off several difficult moves in a row, where you can show off your range in level design skills and allow the player to experiment without having them worry about losing progress.
I repeat: go for a more fluid and flexible version of Celeste/Super Meat Boy/etc.., with a single (or two at most) additional core mechanic to be revealed later, and you have a winner on your hands. A game with a feasible development scope that you can work on in chunks. I know I'm going to love it, at least.
Seriously, great work!
nice controls, and art. It was hard to. Nice that you had some saving spots. But i nearly punched the screen when i made it up the long upward place in the cave. But then died and hade to do it again :)
maybe i should add "soulslike" as a tag :-D
thanks for the feedback :-)
i wanted to make it a bit harder to create some tension. so that you feel a bit engaged reaching the next checkpoint. hope you did it to level2.