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A jam submission

GodotTPDView project page

A routeable HTTP server for Godot
Submitted by deep entertainment (@deepentertains) — 19 hours, 7 minutes before the deadline
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GodotTPD's itch.io page

Results

CriteriaRankScore*Raw Score
LOVE#283.7194.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub or Gitlab repo
https://github.com/deep-entertainment/godottpd

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Comments

Submitted(+1)

Ever since I first played a Minecraft modpack that used JourneyMap, I’ve been obsessed with using an embedded web server as an easy way for players to use a second monitor.

Thank you for making this, because I was already researching how to wrap a web server in gdnative. This is a much better solution.

DeveloperSubmitted

Thanks!

Submitted(+1)

5 stars definetely

DeveloperSubmitted(+1)

Aww thanks!

Submitted(+1)

Sounds intriguing, a sample project would help.

Also, note the API links on your GH Readme are coming up 404

DeveloperSubmitted(+1)

Thank you.

You can check out StreamToy’s EventSub router and it’s use of HTTPServer for an example. Maybe I should add a smaller example to the repo as well. Good idea.

And somebody already sent a PR for the docs. If it was you, thank you very much! OpenSource just rocks!

Submitted(+1)

I wish you had screenshots or videos because I have no idea how it works. Someone who's looking for that particular thing probably wouldn't need it but I don't really know how to test it.

DeveloperSubmitted(+1)

Thanks. I guess I should do a tutorial video about this if it’s really usable for people.

DeveloperSubmitted

Oh, I misread that wrong. I thought you were commenting on StreamToy.

Well, with GodotTPD there are no actual screenshots or videos. It’s an HTTP server, so you can call it via HTTP for different purposes (running a REST API, serving a website, etc.)

While I could screenshot a curl call, it wouldn’t be much of a help, would it?

You can check out StreamToy’s EventSub router and it’s use of HTTPServer for an example.