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Overworked Treasury Intern's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Theme | #8 | 3.818 | 3.818 |
Design | #11 | 3.818 | 3.818 |
Overall | #11 | 3.576 | 3.576 |
Game Mechanics | #21 | 3.091 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
What a great concept, it was one of the most unique ones of the jam! However, the mechanics felt a little awkward, wish there was something else going on with the arm to make it feel a little less clunky. But overall very creative submission, I really enjoyed it!
I got fired :D Great game, even with simple mechanics, it's surprisingly fun! It would be nice to be able to clean up some of the mess you make, especially the treasure still on the table but just out of reach, there's always a few bits of treasure that end up there.
Thank you for this really unique entry into the jam! Thought the concept was unique and I really liked what you were trying to do with the theme. I know these jams are short so there is always more to polish but this was a great entry. Thanks again!
Thank you!
decent mechanics and design theme was implemented very well but i wish there was like a punishing system for picking up big containers every time
Very unique game! Is there a reason why I wouldn't just pick the biggest container every time?
Thanks! Part of the idea is to not waste space - picking a huge chest for a smaller amount of treasure would be bad. That’s what “Storage efficiency” is on the score screen, but in hindsight we could have put more focus on this 🙂
I loved the gameplay, you should add some kind of leaderboard, idk, the loop is pretty fun.
Thanks for playing, that’s a good idea