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Jamie

29
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1
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A member registered Jul 03, 2023 · View creator page →

Creator of

Recent community posts

Thank you so much Medow!
I'm glad you enjoyed our game :)

Thank you for your critiques, they are on point. I think in retrospect I would have personally allocated more time to play-testing and feedback to iron out these pain points. Game jams are quite funny and unlike real development as you can't do any maintenance or updates after release. These changes would take us less than a day to implement but I think they would amp up the experience by huge margins. Thanks again for your comment, your thoughtful response makes me love game jam communities even more :)

Jamie

fun game. reminds me of auto levels on freerider or canvas rider

Thanks! I really love your game :)

Played on stream in the Discord. It was super fun! I loved how different this one feels from all the other games in the Jam. The art identity is so unique, the mechanics are unique and the music is a bop. 7/7

I just love it. 

Very well polished game. Im impressed by the attention given to the right places.

What was the size of your team?

A well executed combat fishing game? 
Very well polished and everything feels very nice and cohesive.

I open it, pressed back, then opened it again and it worked.

Addictive little game loop. I love the aesthetic quality to picking a good route to maximize your deliveries. Also a fan of the locked isometric camera for this game. 

Very unique game! Is there a reason why I wouldn't just pick the biggest container every time?

Good game. Clever title. Well worth a play :)

Fun, I like it! I beat the game :)

Fun game!
I like how you incorporated the theme. I disagree with the other comments that there is no pressure to increase in size. The game's goal is to get a high score, you even tell us that when we first open the game. The large cars hand brake drifting is much more effective than the small car, and the large vehicle size handles speed bumps much better.

I found the delay when you press gas and reverse a little frustrating at times, but once I figured it out it got a little easier :)

First impressions: Font and logo are sick. I love the art style in the branding.

Gameplay: "A crazy taxi style game? I'm gonna love this".  I completed the first order, a pizza, and then when I get the second order, a coffee, the delivery point spawns on the roof of the apartments. I don't know if I'm missing something obvious but I can't deliver it! -- So far I really love this game, the mechanics are cool, the art style is my favourite so far, and the concept is right up my alley. I just wish I could play the game!

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I like it! An engaging turn-based game with unique looking 3d models and semi-unique feeling characters.

- The turn-based combat is enjoyable. The way the camera focuses the attacker and the target is well done. 

- The enemies are cute. I like the premise for the story.

- Overall the art is nice, only complaint is that the 3d models kind of stick out from the 2d background. Maybe some drop-shadows would help ground them in the scene?

- The UI/UX confused me at times. I wasn't sure how to equip items on characters, and when I did, I didn't know who I'd given the item to. Some audio and visual feedback would've been nice for this. 

- The music is very pleasant, but sometimes it didn't exactly match the vibe of the combat.

Overall well done! I'm impressed by the complexity you've achieved in such a short time!

Thanks!
... Teamwork? Teamwork!

I've got a couple other folks. Send me your Discord info here, or, message me at .oraum on Discord and I'll add you to our group chat!

Yeah! I posted on in the “team-up” channel in the Discord for this jam. My names the same as on here! 

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I tried downloading on windows but whenever I click play in the main menu the game crashes :(

Art style looks super cool though, I'm excited to try it!

Voglin

https://jsullivanphillips.itch.io/voglin

Description

A survivors-like with craft-able items. Fire off auto-abilities and attacks to kill enemies, gain experience and leveling you up. Spend skill points to get new abilities and upgrade existing ones. Select new items at the end of each round. Combine items to create new ones. 

BUILD STATUS:

  • No sound
  • Limited art, some from asset packs
  • Character cannot die
  • 6 rounds

Screenshots



Discussion

Let me know what you think! What are some things you thought that were positive? what were somethings you didn't like? What direction would you take this game in? Comment below!

Other games by me:

Into the Dungeon, Coop Rogue-like Deckbuilder: https://store.steampowered.com/app/2497910/Into_the_Dungeon/

Asset packs used:

RPG Icons: https://assetstore.unity.com/packages/2d/gui/icons/5000-fantasy-icons-163280

Hi Griffin! 

I checked out your website and I'm blown away by your music!  Your track "Planet Unknown" is incredible.

I'm a game designer and programmer and I'd love to work with you in this Jam. 

You can check out my work here: https://jamiesullphill.wixstudio.io/jsullivanphillips

Let me know if you'd like to collaborate!
:) 

Super polished!

Super polished!

Super polished!

Loved the art style! didn't quiet understand how to fight the boss, but the rest of the game felt quite polished!

Thanks!

I like the artstyle and what a fun concept! Werewolf Mayor to were baby, lets go!

time constraints make for fun solutions! hahah. 
Thanks for your comment :)