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The Pixel Plague (Prototype)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4 | 4.100 | 4.100 |
Theme | #5 | 4.000 | 4.000 |
Fun | #19 | 3.000 | 3.000 |
Overall | #23 | 3.033 | 3.033 |
Graphics | #26 | 3.000 | 3.000 |
Controls | #26 | 2.700 | 2.700 |
Audio | #36 | 1.400 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Heyyeyyay, nice piece of awesomeness you have created there!
And besides the missing Audio (Or is this my fault?), I do not have to mention a word on this. An evolutionary Game, excellent idea!
So, I am very sorry: I took your game in my Playtesting-Video on YouTube but the recording went in hollidays. The game anyways was too good to take it out, so maybe you would like to take a look:
Thanks for playing my game, and for taking the time to put it in a video! Too bad about the video quality, but it's nice to, uh, hear someone play my game.
I'm honestly surprised you liked it as much as you did, but I'm glad you enjoyed it.
I appreciate the feedback. Thanks!
I really like the idea behind this. Are you using actual genetic algorithms? or just randomness? I thought the game was actually kind of hard, even on easy, but maybe a touch screen is better (I was using a mouse and I couldn't seem to click and drag the critters very reliably). I enjoyed playing. nice job!
I know nothing about actual genetic algorithms, but I did try to create my own artificial "genes."
Basically, each Pixel has ten values stored for each attribute (size, color, and shape). When you breed Pixels, the children randomly select nine values, and then add one value that's the average of the other values.
Then, one of those values is randomly selected to be the actual attribute that you see.
Of course, there's a bit more going on (mostly to keep it somewhat more consistent) but that's at the core of it.
Thanks for playing! Glad you enjoyed it, and sorry to hear you had some control issues, I've found using a mouse to be slightly more reliable than touchscreen, but it's going to depend on screen size, etc. and I didn't have time to test it on anything other than my phone and computer.
Pretty cool evolution concept! I liked the presentation and the gameplay mechanic. It was a bit unclear how to contain the spread of the virus though. Easy difficulty went fine, in Normal I kept reproducing cells that are pretty distance from the plague target but the infection number was quite high. Great job overall!
Thanks for the feedback,
Something that I noticed when testing is that it can be easy to forget that size matters just as much as shape or color. So if the target is medium sized and a pixel is medium sized, even if the target is red and the pixel is blue, it still has a decent chance of getting infected. Perhaps I should've made size matter less.
Thanks for playing!
Quite an original entry. The graphics are very simple but I think it really works for the kind of celular/molecular theme. Too bad there's no sound! Next time I would suggest getting some background music at least from Jamendo (lots of CC stuff there) alongside an SFX pack from itch.io maybe.
Cool game!
Thanks for the advice, and thanks for playing!