Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Mystery MansionView game page

Submitted by awindahl (@awindahl_), Sumaris, Ekster — 3 minutes, 49 seconds before the deadline
Add to collection

Play game

Mystery Mansion's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#123.0243.429
Originality#152.7723.143
Theme#163.0243.429
Overall#182.7473.114
Design#182.7723.143
Gameplay#212.1422.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.0

Source
https://github.com/awindahl/GDWJ2

Game Description
A mysterious mansion has you trapped inside. Can you make it out without losing your mind?

Controls
Move with WASD. Look around with mouse and open doors with E.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

Nice atmosphere, cool sound effects. The lighting was cool too.  This game looks a lot longer than what I thought it'd be. I liked it, but the biggest issue was the enemy fights. I ran into 1 and won. Then ran into another one, and lost, but was still alive, but then right after it said the same thing and I lost? how so??? I didn't even move! I must've been put in a choke hod XD. This game has potential, but it totally needs to be tweaked in the direction department. I knew I was moving...but the lack of a map/guide makes it a bit confusing. I know it  must've been too time consuming to do something like that, but maybe add some food steps to show where you've bee? "You walked through the mud outside, now your boots are all dirty and have started to leave footprint behind." That could've been a clever implementation, or just let the plaeyr draw dots or something. The choices are endless. Totally looking forward to more!

Developer(+1)

Thank you for your review! 

The enemies were not fully implemented before release so that kind of unexpected behavior is sadly a reality at the moment. Hopefully, once we release a post-jam upgrade these annoyances will be gone and the game will have a more clear sense of direction. Your idea about the map is a good addition! There needs to be some way of telling the player where he has been before while still keeping the sort of claustrophobic atmosphere that we want to present.

Thanks again, and more stuff is definitely in the works!

Submitted(+2)

The atmosphere is decent, and combining a top-down view with text descriptions is a decent idea, but randomly taking away health or sanity when I'm opening doors isn't scary, it's just frustrating. I gave it a couple of goes without having any clue if I was progressing or even going in the right direction.

Developer

Hi John. While it might not seem it at the moment, we wanted the events to be solved by dice rolls based on your stats. That's all done behind the scenes for the moment but it is not a permanent solution. I understand that the seemingly random win/fail statements handed to a player can be frustrating.

I would like blame this on the time constraints but I see how the lack of focus on player direction makes the game a bit disorganized and more attention should have been put on player-character relationships.

I hope still, that you can see some kind of underlying potential in this title, and your words will be taken to heart as we continue to develop this. In particular, making sure the player has a sense of direction and a clear way of tracking your progress would be instrumental in improving this title.

Thank you for your review :-)