Nice atmosphere, cool sound effects. The lighting was cool too. This game looks a lot longer than what I thought it'd be. I liked it, but the biggest issue was the enemy fights. I ran into 1 and won. Then ran into another one, and lost, but was still alive, but then right after it said the same thing and I lost? how so??? I didn't even move! I must've been put in a choke hod XD. This game has potential, but it totally needs to be tweaked in the direction department. I knew I was moving...but the lack of a map/guide makes it a bit confusing. I know it must've been too time consuming to do something like that, but maybe add some food steps to show where you've bee? "You walked through the mud outside, now your boots are all dirty and have started to leave footprint behind." That could've been a clever implementation, or just let the plaeyr draw dots or something. The choices are endless. Totally looking forward to more!
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Thank you for your review!
The enemies were not fully implemented before release so that kind of unexpected behavior is sadly a reality at the moment. Hopefully, once we release a post-jam upgrade these annoyances will be gone and the game will have a more clear sense of direction. Your idea about the map is a good addition! There needs to be some way of telling the player where he has been before while still keeping the sort of claustrophobic atmosphere that we want to present.
Thanks again, and more stuff is definitely in the works!