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A jam submission

SpaoterView game page

Shoot your enemies, makes them your friends
Submitted by UltraArceus3 (@UArceus) — 2 minutes, 31 seconds before the deadline
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Spaoter's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#442.3533.000
Graphics#502.4513.125
Originality#531.9612.500
Overall#541.8472.354
Fun#551.6672.125
Controls#551.8632.375
Audio#570.7841.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2

Source
https://github.com/UltraArceus3/Spring-2020-Game-Jam

Game Description
(AI BROKEN) In this game, you shoot at other ships. When they run out of health, they become allies and shoot at other ships with you. You can also customize your ship colors. Enjoy :)

Discord Username
UA#5783

Participation Level
My first Godot Wild Jam, my second game jam overall

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Comments

Submitted(+1)

Interesting idea but the gameplay lacks responsivity (not sure if its the best work here but i think you get what i mean). You dont really feel like you are doing something. I suggest adding some particles and camera shake to show acceleration, also you can make background scroll faster so you dont feel like you are moving too slow. Some hit and collision sparks can make a great addition too.

Submitted(+1)

As I didn't meet enemies and I didn't understand where the blue arrow was supposed to bring me, it's hard to tell what I think but it is a nice effort to add the ship customization and the global idea seems cool! :) I'd like to rate it so maybe help me a little ^^'

Developer(+1)

Hello! The blue arrow shows the direction of your velocity. Admittedly, the spawning for the enemies are a bit wack, so it would take a while to encounter them. They tend to be located towards the top-left of the map, as the AI moves them towards 0,0. Thank you for playing my game, though! :)

Submitted(+1)

I like the concept, the conversion mechanic and having a progressively larger wing of fighters as allies is a cool idea, shame that the AI is broken but cool idea none the less. The bullet sprites are a bit small and hard to see against the space background, too bad there is no sound or music either :( 

Other than that,I like the ship color editor and the "Asteroids" like physics are cool, maybe add a thruster effect at the back of the ship to hint that propulsion is active to know you are moving.

But really has a good base and a good original idea, good job :)

Submitted(+2)

I like the idea of "turning" the enemies, but I think I had a problem: I have met only one!

Fun fact : when going fast enough, we can exceed our own bullets :D