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Escape Velocity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #29 | 3.042 | 3.167 |
Audio | #32 | 2.962 | 3.083 |
Graphics | #34 | 3.122 | 3.250 |
Fun | #42 | 2.482 | 2.583 |
Overall | #45 | 2.509 | 2.611 |
Theme | #51 | 1.922 | 2.000 |
Originality | #56 | 1.521 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1
Game Description
The year is 2972. Earth has been ravaged leaving it dying and unable to sustain humanity any longer. At Earth's end, humanity must look to the stars for a new beginning. Humanity's only hope rests in the Ark Program. An initiative to send out specially trained pilots to scan and identify potential planets for humanity's migration, you will take on the role of these pilots. Strive to journey as far as you can to give yourself the best chance of finding a suitable new home for humanity amongst the stars.
Discord Username
Bradinator64#5825
Participation Level
This is my first GWJ
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Comments
Congrats on your first GWJam! I love the movement, and the sprites and particle effects look really good. I'll echo what others said in that the ui leaves a bit to be desired, and some nice firing and explosion sounds could really help sell the sensations. But really, good work so far!
Simple but good. I don't understand what is the cooldown of the shot and the collision box of the ship seems really big.
I liked the spaceship design and the lore and the 'gradius' vibe. I also agree with some other reviewers that it was difficult to see the UI. I didn't realize till my second playthrough that the magazine count was at the top middle.
I really liked the sound and the ability to remap buttons was a nice touch. I enjoyed playing it. nice job
Fun little space shooter, I like the bigger scope that the story implies, The sprite work and title art are really good, the only tiny nitpick for the visuals is that, it's a shame that you have default UI elements and text :(
also small issue gameplay wise, the magazine with limited shots and a reload cooldown feels a bit akward :
I'd say you could improve this by having either :
- just one shot with a clear cooldown to help the player learn the rythm
- or keep it as is, but have either a counter or a bar to visualize the reload time
But other than that it looks great, and plays well, solid entry, good job :)
Hi! I made very similar game called also Escape Velocity. (Check my profile)
I played your game and main problem is UI. It's very small and I didn't noticed it at first.
I also didn't noticed that there is limited amount of bullets in magazine. It was confusing.
But I like particle effects on collision!