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A jam submission

CrystallisView game page

A very finished 3D dungeon crawler
Submitted by Mateusz Kifner
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Crystallis's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#233.5084.000
Fun#282.9823.400
Originality#283.3333.800
Controls#392.7193.100
Overall#412.6603.033
Theme#502.0172.300
Audio#511.4031.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.1

Source
https://github.com/kifner-mateusz/Crystallis

Game Description
It's rough

Discord Username
MateuszKifner#6968, SzaQ #9542

Participation Level
First Game Jam

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Comments

Really good atmosphere with a minimal aesthetic.  Reminds me of a PS1 dungeon crawler and something I would happily pay money for a completed version of.  

Submitted

I like the ambiance but i think colors could be a little bit more interesting and in my computer it is hardly readable as it is really dark. But it is a engaging game :) Unfortunately I didn't go far enough to rate.

Submitted

Hi!

I'm missing something because I don't know how to play : I'm in the first room, and can move, use my sword, cast fireballs and use the inventory to select some crystals but I'm stuck. I've tried to use my sword or cast fireballs to the altar or the doors, with or without a colored crystal set in the inventory, tried every key of my keyboard in front of everything and yet nothing changed. Can someone give me a clue of what to do please?

Thanks!

Developer (1 edit)

If you press e on doors with crystals embedded, inventory should open, then you need to put crystal with matching color in it.

 note that you cannot open skull door yet.

Thanks for playing.

Submitted

OK, thanks :)

Nice game with a lot of content. While a bit rough, I had a nice time, a bit too difficult on the jump part but it's hard to find the right balance in such a short period of time.

And I quite liked the easter eggs :)

(1 edit)

When I first playtested it, it felt like I was playing the first level of the Return To Castle Wolfenstein. Atmosphere is greatly balanced with graphics. Jumping levels were quite challenging though. I also like the fact that player is basically forced to use characters ability (fire balls for that matter) in order to move around the geo, which is just perfect. I would love to see some levels redesigned, like these jumping parts, but other than that, game is worth playing through and developers... Hats off. Congratulations on the prototype :)

I thought you did a really good job with the graphics and atmosphere. I wasn't able to get to the end(if there is one) as I found the jumping parts to be very challenging. In combination with permadeath, those parts were extra frustrating. But other than that, nicely done!