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Split it!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #74 | 2.345 | 3.222 |
Originality | #77 | 2.425 | 3.333 |
Controls | #78 | 2.345 | 3.222 |
Theme | #78 | 2.345 | 3.222 |
Overall | #84 | 2.062 | 2.833 |
Fun | #85 | 1.779 | 2.444 |
Audio | #86 | 1.132 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot3.2
Source
Yes
Game Description
Connect same color blob together!
Discord Username
yikescloud
Participation Level
Yes
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Comments
Sorry for my absent these days, I'm surprising you guys like this game so much! So I decide to add a score system:D
Fun experiment, not a lot of "Gameness" to it. This comments already been said but could do with obstacles or some type of objective. Was fun to play around with, very Lava Lamp-esc.
Love the metaballs effect. Not much of a game tho, but not too far. Just some obstacle and levels where u need to rejoin the blob and it would work. It looks super aesthetically pleasing, and the music too!
I found myself making "blob blob" noises while wiggling the ball 10/10
It looks pretty! It feels satisfying to combine them together. Did you do this as a demo using marching squares and linear interpolation?
I agree with the other commenters that it's hardly a game though. A simple win state (combine them all?) and a timer would already turn this into an interesting game.
I want to see where you go with this :)
Satisfying visuals and controls!
An endscreen would have been nice, but other than that.. Good job!
Super satisfying, but there isn't much of a game. Maybe the goal could be collecting them all together? It's fun to move the balls around though.
Can you export on mac also?
please linux too!
While it is a pretty interesting idea, there isn't very much of a game to play (win/lose state, levels, etc.). Wit a bit more content, this could be a pretty good game. (Also the metaballs are SUPER satisfying to move around)
I really dont know how to make a 2 color metaball in godot, I will update the game if I find a way to achieve that