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A jam submission

Space ExpiredView game page

Submitted by RuFalcon — 16 minutes, 59 seconds before the deadline
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Space Expired's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#34.5454.545
Audio#103.8643.864
Overall#253.5613.561
Controls#333.3643.364
Fun#373.3183.318
Originality#503.1363.136
Theme#513.1363.136

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2

Game Description
You wake up on a huge spaceship alone, but this is clearly not your biggest problem. The ship has begun the countdown to self-destruct! In order to get to the bridge and disable the countdown you need to find new components for the generator - oxygen and power batteries. These components are located in different compartments, but the security system doesn't open the entrance there until TWO (on no!) components of DIFFERENT (oh no no!) types are placed next to the generator. In addition, ONLY ONE (god damn!) can be carried at a time. You don't have much time, thus the engineer who designed this ship was obviously idiot. What could be worse?

Discord Username
Максим Соколов#0836

Participation Level
first time

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Comments

Submitted

I like the graphics, looks awesome and fits the story well, 10/10.

it started to feel repeatative, "get the container, get the other container. next room and repeat" I wanted something to get in my way, or distract me, or go wrong or something.

Somehow ite feels like you where planning on adding it, but having the camera show whats in the direction the player is moving and stuff like that would be nice.  However as is, there is nothing wrong with the camera for a game jam.

Also at one point I became unable to jump. I dont know if thats a bug or a feature I didnt understand.

I like the theme and idea. the story has some urgency to it, however as a player I didnt feel that.   
i like the "engineer who designed this ship was obviously idiot."  

Submitted(+1)

Good job! A couple things I found bothering me: 
1. Elevator (vertical moving platform) causes strange jittering when goes up, it looks like I see two copies of character sprite shifted by one pixel
2. I got completely lost with a lot of doors  and open rooms, lol

Very nice visuals and sounds though! Keep it up!

Submitted(+1)

Very nice graphics and music ! I guess the controls don't perfectly deserve the game. Maybe a slower speed and lower jump would make a better experience. Also, ladders are a bit hard to climb, especially with that big speed movement, need some polish to be less frustrating

Submitted

I do find the pacing and level design to be a bit confusing to play. The game doesn't really explain mechanics in game (either by showing or telling) and I found myself getting lost at the beginning.

Controls are alright but a little bit frustrating with the jumping due to the really small gaps you have to jump into. Perhaps bigger gaps might help it better.

I sometimes can't pick up canisters but I am unsure why (hit detection or not allowed to pick up yet?) and so having a visual indicator explain why if it isn't a bug would be better. If it is a bug I think making the collider shape for the canisters bigger might be better. I got stuck because of this :(

The character sprite for the guy you play is does look alright some tiles blend into the background a bit much. I may consider giving them a thicker outline.

I like the art for the character you play as though and the music isn't too bad. I do think it might be better to have more linear levels and have more of a challenge factor. Right now I just feel like all I am doing is running around and trying to get canisters that won't get collected :c


Nice attempt though! For your second released game its not bad. Keep practicing and you'll improve over time :D

Submitted

Great music and art! I am a big fan of pixel art and this was well done. I am curious, what tools do you use for your pixel art creation? Aseprite?

Game was a lot of fun too. I thought the levels were well designed, and it was a challenge to get those pesky doors open! I wonder if there could be another move mechanic that would help navigate through the tight opening between blocks, I found my self falling a lot because I didn't quite line myself up with the entrance to a gap.

Fun game!

Developer

Thank you! This is Aseprite, yep.

Submitted(+1)

Motivating music and vivid color of your pixel-art are great :)

Missing pixel-perfect pixel-art, as for my taste. Too weak feedback from picking battery and bringing it back - need some animation/SFX. It's not clear how many batteries you have to bring back. Levels are getting complicated quite fast - missing minimap?

Developer

Согласен в целом. Миникарты нету.

Submitted(+1)

I really like the art style !

Cool game !

(+1)

Amazing art!

(+4)

I don't even like platformers and thought this game was very fun. I love the little tricks you can pull throughout the game with jumping and what not.

(+6)

Amazing art. I would recommend zooming out the camera a bit and allowing the player to see below them. Besides that it's a really solid game, congrats.

Developer(+3)

Thx!