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wyrmling

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A member registered Mar 21, 2020 · View creator page →

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I have to admit - I didn't reach the place where it's going about connection - too hard as for me and I'm not a big fan of mario-like games) It looks like another platformer with nice graphics.

  • enemy hit lack the animation feedback
  • saving should be more frequent

Sound is too loud and noisy. Graphics is just a placeholder)

But idea with clones is really worth working on it )

Cute idea and implementation)

Though you can easily spoil a try if someone gets too far. I think you have to leave the idea with close connection, but let control them both on any distance, or teleport, or let them do something different and special if they close enough and etc.

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Super cool shader effect) Also nice & relaxing music.

Difficulty, as for me, is too big - I didn't finish first level and gave up)) Thing with moving hexes through odd amount of another hexes to invert it - drives me nut ) I think you have to simplify it.

Still - great game!

Thx a lot ) That's true - user experience is quite limited at the moment. We'll change this.

Thx :) Honest review - the best. We will put all efforts to make it more diverse, to implement ideas into UX.

Can't make it work, f.e. didn't find a way to connect nodes.

Looks like an early prototype, keep working on it! :)

Motivating music and vivid color of your pixel-art are great :)

Missing pixel-perfect pixel-art, as for my taste. Too weak feedback from picking battery and bringing it back - need some animation/SFX. It's not clear how many batteries you have to bring back. Levels are getting complicated quite fast - missing minimap?

I'm nearly surrender on the second level - forgot about "space" key :) You have to do something with the control.

But great idea and really a lot made as for the first game.

Thx for review :) Tearing already fixed, but I will not update the build now. I'm just hope that it's running as it is on all platforms )

Regarding collisions - yep, they were made nearly in last minutes before deadline :D Will be fixed in first order.

And dog... yes, it's biting quite hard, for sure one of the top priority for fixing ) Though - it shouldn't be too easy. But you can run from it even now, and - it's hard - but you can run even from its bite :)

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Yep, I also inspired by work of our artist :) And that's true - it's more a prototype, so many things from original plan left not implemented. Many things are fixable quite easily - but probably I shouldn't update submitted builds. We will work on it after the jam :)

Thx :) We all agreed here that we will continue to work on it. There were a lot of things that were cut from current build and much more left not implemented, like animations, characters, gameplay mechanics, levels, UI and etc.

So, it was not a bug, ok ))

Pls make build for windows)

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+ Nice 8bit sound, pixelart and fun gameplay )

- Aiming control is not so smooth and due to collision & stick mechanic - ball behavior sometimes could be glitchy.

[bug] I've found a way to skip one level ahead - after winning goal send the ball back to any node ;)