Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

opsaaaaa

28
Posts
1
Followers
1
Following
A member registered May 08, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

thanks! i'm glad you enjoyed it.

i think this one is the most re-playable

yeah idk lol. perhaps a quirk with godots RNG on the html5 export, hard to say. 

i think the like button spawned behind a dislike button lol

(1 edit)

I've got skill issues on this game.  

(1 edit)

it lacked an interesting mechanic 

I like the concept. 4 way pong is an interesting idea. idk why there is a ball in the middle.

good entry. i think the player moves too fast to position well to hit the ball. and the screen shake is a bit much imo. 

Concept was good, the controls feel bad.

Concept was good, the controls feel bad.

(1 edit)

so far this is my favorite game of the jam. nice little puzzler.

I think there is a bug where all the moles come out at the same time and then there is a game over right afterwards. this happens every time on my machine anyway.

I expect 1-3 moles to emerge, to wack a 1 or two and then rinse and repeat with the next 1-3 moles. but all or most of them come out at once.

I'm not sure whats triggering the game over unless its timer based, or you have to hit all the moles each round, which i cant  really do when they all pop up at the same time. (lol kolf skill issue bro)

Cool, looking forward to it.

I like the graphics, looks awesome and fits the story well, 10/10.

it started to feel repeatative, "get the container, get the other container. next room and repeat" I wanted something to get in my way, or distract me, or go wrong or something.

Somehow ite feels like you where planning on adding it, but having the camera show whats in the direction the player is moving and stuff like that would be nice.  However as is, there is nothing wrong with the camera for a game jam.

Also at one point I became unable to jump. I dont know if thats a bug or a feature I didnt understand.

I like the theme and idea. the story has some urgency to it, however as a player I didnt feel that.   
i like the "engineer who designed this ship was obviously idiot."  

(1 edit)

I am on linux, using the itch app. the app works allot better if check 'embed pck file'

" Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension). "

i see you have the pck file there but apparently the launcher dose not know how to deal with that.

I like it. well done.

This is pretty minor but I found myself reaching for my controller so i could use a joysitck. i wanted to have some more precision for the character movment.  the controls felt a little twitchy for precision required.
adding some more velocity to the character might help,
Again this was pretty minor.

(1 edit)

Yeah. My attitude was, "why not give it a try? always wanted to do a game jam." but I was blown away by the quality of games submitted. ( including Celted )
Its inspiring. 

i was a little confused right at first, but after a minute it felt really good to play.

well done.

Thanks for playing! 

And yeah, you are totally right. It needs a tutorial. or at least we need to introduce machanics slower.

watching my roomate play test was humbling.

cool thanks! i like it.

Humm. its allot more convenient if you think about it.
without the itch app I have to downlaod the game and then make it exacutable and run it.
in a browser i just open the page and play it.
games that i cant install with the itch app i find myself skipping. I dont really want to bother with it.

on linux:

Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

You need to include the .pck file

I kept dying on the the same part. didnt get past the tutorial level. 


checkpoints would have been nice.


your controls are wonderful, only thing is the wall jump does not work when you are sliding down the wall. it's slightly annoying.

i love the menu design. 


Level progression 10/10. It was also fun to play.

The controls need work. the aim is based on mouse position, i cant see the mouse possition. this makes it so the aim indictor speed hard to predict. if my mouse pointer is neer the ball it moves fast if its far away from it its painfuly slow.

you could try to base it off of mouse movemnt direction. or just use the mouse like a silder and have it rotate the aim indicator. 

other than that, it was good. 


Level progression 10/10. It was also fun to play.

The controls need work. the aim is based on mouse position, i cant see the mouse possition. this makes it so the aim indictor speed hard to predict. if my mouse pointer is neer the ball it moves fast if its far away from it its painfuly slow.

you could try to base it off of mouse movemnt direction. or just use the mouse like a silder and have it rotate the aim indicator. 

other than that, it was good. 


i enjoyed the few levels i played.
I liked the shape of the portals untill i kept clipping the edge of the block every other time i jumped.


You have the same issue I had a few minutes ago.
I just added a ".pck" file to the dowload


" Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension). "