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Family Planning's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.632 | 4.632 |
Originality | #1 | 4.632 | 4.632 |
Overall | #4 | 3.921 | 3.921 |
Fun | #10 | 3.605 | 3.605 |
Audio | #15 | 3.526 | 3.526 |
Graphics | #18 | 3.842 | 3.842 |
Controls | #21 | 3.289 | 3.289 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.2
Source
https://github.com/cznrhubarb/family-planning
Game Description
A block stacking game used as a metaphor for the pyramid scheme of building a family.
Discord Username
cznrhubarb
Participation Level (GWJ only)
First time
Participation Level across all Jams
Second on Itch. Maybe 10-15 overall?
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Comments
Really cool concept! Glad I got a chance to try it. There was a bit of a lag issue with the wedding bells sound but other then that I don't think there's anything I would change. Nicely done!
Fantastic game! The mechanic is simple, challenging and fun at same time. It's a good design, well done!
Once I understood the idea, this was a pretty fun game. I really liked the concept of it. But will have to agree with other commenters in that the constant clicking ruined the fun for me. Maybe holding down the mouse button while it's over the wedding bell or heart to fill them up would help with this? That being said, I still really enjoyed this and thought it was a pretty cool concept!
Yeah, definitely understand that. I think that's a good idea for an alternative to the rapid clicking! Makes it more about the puzzle aspect and less about how fast you can click.
Thanks for playing!
A bit hard to figure out at first, but once you get the mechanics down it's fun, if a bit hard still cause you don't get that much time to place blocks to support the falling ones, but the hardest part is the instant game over if you lose just one elder too early, but then regarding the theme i can get why you made it that way cause it adds some pressure to help prevent loss at all costs.
I'm no good at puzzle games but i liked it anyways, it's really an original take on the genre to have it with real time physics and that stopped blocks are not guaranteed safe since if they're stacked in an unstable way they can eventually fall.
Well done :)
Thanks, I appreciate the feedback!
I hear you on the difficulty! I feel like my whole tower comes crashing down all at once most of the time :)
Awesome concept, I find it really really creative! I think If there would be a way to increase the control over the falling block physics the game would be much more addictive.
Thanks for playing!
Do you think they're too unpredictable now, or are you thinking about some way to be able to react to them while they are falling?