First time playing I was like "how were these keys chosen? is this for difficulty?" Then I realized what was up. Luckily I've got a Croatian keyboard layout installed on my computer I was able to switch to and then it was smooth sailing :)
That's a really nice family they've got. Even the cat is getting in on the pets. I liked that the hand icon changed to a paw for the kitten. :)
whatismikedoingnow
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Yoooo I love the music. What did you use for this? It's got that old school Sega Genesis chunky synth vibe.
Pacing felt good on the game, I feel very ninja like blazing through the levels and jumping so high. I did get in trouble a little on the edges of platforms since it would treat me like I was falling instead of landing, but other than that it was solid.
I also appreciate that the enemies can kunai their own friends by accident while I'm dodging them :)
Like everyone else is saying, the art and animations for this are absolutely adorable. :)
I managed to get past the pond, but also got stuck at the log, though I was able to get Darwin on top of it. Not sure if I was on the right track there.
Nice job, I'm sure it'll be really special if you get a chance to work on it further.
Thanks for the kind and detailed feedback, I really appreciate it!
The clicking definitely seems to be a feature that was not very well liked. In hindsight it seems pretty clear now :D
I hadn't thought about the end condition though. I didn't end up working it in, but the elderly do "ascend" once they are off the top of the screen, so you don't have to keep them up forever forever, but the screen does fill up pretty fast. There's certainly something to be played with in terms of balance and making the game have more of an 'arch' to the experience.
Really impressive level of polish in this game. The graphics are good, the music is good, the level design seems pretty spot on. I also had trouble figuring out the first level until I came back and read the controls, but after that I was able to move on. I like how all the brothers play differently and look a bit different to kinda show what they are good at.
The only thing that was frustrating to me was the arc'ed gem toss. I'd be standing right next to my brother and still miss the throw and have to restart the level. It'd be really nice if it was more of a strong straight toss at the cursor or if it the brothers would suck it in if I threw it "close enough".
Impressive level of polish in the game! I really like the sprites and the music.
It felt a little floaty at first, but I think that's where the challenge for the game comes in. Once I got used to it, it felt good.
It was a little difficult to tell what was going on with the slimes joining my rocket. Is there an indicator showing what I'm getting next or any way to control it? It would be fun if I could make some choices on how to build the rocket as I slime my way across space :)
Really well done. These graphics are great and all the more impressive that it was done using 1-bit colors! The music is also catchy and fits well with the game.
I had some trouble figuring out how to use the levers at first too, but I read some comments here and after that had a lot of fun playing the game. I feel like the pterodactyl was carrying the team though ;)
That music is catchy as all get out, I like the art, and the dog bark sound was just really enjoyable. :)
It was challenging, but I felt like it was just the right amount for me. It took me a little while to understand how my bark affected the different people, but once I figured it out it was smooth sailing!
Super interesting game and setting! Are you uhhh doing OK? :D
The sound design on this was amazing at setting the mood, and I liked the way you had the audio emitters set up on the TV/doors.
I figured out what I needed to do, but I wasn't quite sure what order to do it in (trying to avoid spoilers) so not gonna lie, I did get to the end but I kinda just spammed my way into the ending. o_o
Dad wants to know who am I. Who are any of us really in the grand scheme of the universe?
Had fun playing! My own anxiety level started to go up when I started getting my anxiety meter a little too high there :)
I also enjoy the art, and the simple color scheme helps keep track of who is speaking in each part.
Really fantastic job! Everything is really polished, I love all the voices and the blurbs they have if they stand around for too long. Puzzles are all pretty interesting, and characters are introduced well.
Had a lot of fun playing it!
If I had one suggestion, I wish the Q/E swap consistently rotated through the family by name instead of by horizontal position. :)