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Gnomad!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #5 | 3.889 | 3.889 |
Fun | #9 | 3.389 | 3.389 |
Overall | #16 | 3.120 | 3.120 |
Graphics | #20 | 3.222 | 3.222 |
Originality | #23 | 3.167 | 3.167 |
Controls | #30 | 2.722 | 2.722 |
Theme | #36 | 2.333 | 2.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.2.3
Wildcards Used
Don't go alone + Better, faster, stronger
Game Description
Brave nomadic gnome, you must help the bees regain their home
Source
https://github.com/bitwise-aiden/gwj29
Discord Username
velopman
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Comments
The controls were a bit wonky, but the rest was good, and the sound design was awesome :D Great!
This was a really fun game, I will the voice acting, It was really funny and I like whenever they say "Gnomore" when ever you hit those guys
That's so wonderful to hear. I'm glad that you enjoyed playing it!
Haha, it has changed my perspective on enemies now. I feel bad for killing them ;p
I really enjoyed the sense of humor with this one with special mention to the music :) Also, it was very satisfying to attack slimes with bees. I usually can't play platformers with KB but I managed to do pretty good with this one (my controller was on the fritz). Nice entry!
Thanks so much for playing! Sounds like you had as much fun playing as we did making it. Definitely didn't try take ourselves too serious with this entry, good that came across ;p
That's really awesome to hear! I spent a good while trying to get a good feel for the platformer, definitely some kinks to iron out still, but glad you enjoyed it!
Thanks for the feedback!
This is a really fun game. Love the bee projectiles and the adorable graphic in pastel color scheme! The original sound effects really stand out. One of my kiddo yank the controller out of my hand in mid game, so he beat the boss instead of me. lol.
Oh wow, yay! That is so great to hear!
I'm really glad that you and your kiddo enjoyed the game. I hope that it was still a satisfying boss fight even if you did have to watch it!
Also now that you mention it, I never played it on the controller. How was that experience?
It was a lot of fun watching my kid go at it actually! He was jumping on top of the beetle like a pro by the end and doing moves I wasn't probably capable. Controller did fine. I had trouble jumping on top of the beetle myself, because I keeping expecting to be able to move in mid-air like some other people has mentioned in other comments. But that would be the same with keyboard, so not really specific to controllers.
Thanks for letting me experience this game, it was truly special. I think the sfx you added are the real identity of the game, it really makes it special and a worthy memory. I'm already memeing "Gnomore!" with a friend of mine. Really clever way of combining the wildcards too.
Thanks for playing! That's so awesome to hear that the fun we had making it has translated to fun external to the game :D
Great entry! Although I found the controls a bit challenging (it took me a while to jump on the initial platform), I loved the voice acting and the overall silly look and feel :D. Congrats on the submission!
Edit: Also liked the audio - what a catchy doobeedo :P
Thanks so much for playing and thanks for the feedback! I've got my focus set on updating the controls as soon as the voting period is over.
So glad that you liked the audio! We are really proud of it and it's silly way :D
hug? :D I like it!!!
Thanks Nico! I'm glad you like it :D
Puns were everywhere! I really liked the gameplay where your bees are your rate of fire. Was a fun mechanic to kill the slimes. I enjoyed the final boss battle and the voice acting.
The movement felt a bit rough, especially when jumping. It would take a while to start running.
Overall, a good game.
Hey!
That's awesome to hear. We wanted to keep it fun and light, so nice to see those were enjoyable parts to play with.
Definitely hear you on the jumping and movement, we've got that a couple of times so far, so it's a point that I'd like to refine and make sure is inline with what people expect more when they head into a platformer.
Thanks so much for the feedback. I'm glad you enjoyed the game!
The samples are really great! Also the art and chosen colors are adorable. :)
I don't know if that is intended, but the controls were very clunky. But somehow it fitted the gnome and made this game interesting. ;) Very good job!
Thanks for the feedback! Out of curiosity could you elaborate on what you found clunky about the controls? I'd really like to iterate for future submissions if we make a platformer again.
Glad you enjoyed the art and sounds! We wanted to keep it fun and kind of silly.
It takes some inrun to get the jump right. I think the reason for this is, because midair no input is allowed?
Ahh, interesting. We disabled the in air control to give it a more retro feel, but this has consistently been the top concern people have with the game. So good to know that it's better to keep that control in.
Thanks again for playing :)
u wot m8?!
Yo! What a treat!
Thanks for getting me into my first jam and streaming Godot game development :)
Also props for open-sourcing!
Soul!! I hope you liked the game :D
I'm really glad that you are getting into it! It makes me so happy.
Haha, not sure that it's a good thing that it's open source, but if there is anything that can be learned from it, that's great!
Looking forward to playing through your game on stream tomorrow!
Nice! We open-sourced our game as well, so you can launch the project and give us Godot programming tips. I'll write a postmortem regarding working with Godot in my blog this week. There was quite a bit of frustration :) hahah
Sounds great :D
HI, where can I see the stream?
Hello!
I stream at https://twitch.tv/velopman. I'll be posting it in the discord today too. Hope to see you there :)
xD
Interesting idea.
Bit game from first attempt. Controls were easy to use. Wish there could be some inertia after jump to make it a bit harder to jump from platform to platform.
Wish there would be some simple looped music track and real sound effects for jumping, attacks, killer bee boss.
Voice Over could be processed through the 8 bit distortion to make game more authentic and less recognizable voices, i.e. more 8 bit sound.
Not a bad game, but more time spend on sound and music would've make it better for sure.
I hope you enjoyed it :)
Awesome feedback on the audio! Thank you! This was our first attempt at doing audio ourselves and we definitely went for a more silly vibe. We would have never thought about adding the distortion, so this is great to think about for our future games!
For the controls, we'd debated that point quite a bit, with no real resolution. It's great to hear some outside feedback to help influence any future development on this project!
Thanks for playing the game!
Glad my feedback helped.
All the voice-overs and intro are quite amazing :). Game felt very polished and was fun to play. Also think it was a creative spin on the theme. One thing I noticed was that you had to move horizontally BEFORE jumping in order to jump forward. Might feel more natural if you can change directions in mid-air.
Overall, great job!
Thanks! We thought it was a really nice touch to do all the voice overs ourselves. I'm glad you liked them and the game.
It was a conscious decision to make it so you couldn't change direction mid-jump, but it's interesting to hear that may not be as intuitive.