Very smooth animations and great transitions! i really need to learn how to do this. thank you for making this open source so i can learn from ist :D
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Haley Heartbeat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #6 | 4.462 | 4.462 |
Controls | #10 | 4.077 | 4.077 |
Audio | #20 | 3.692 | 3.692 |
Fun | #22 | 3.538 | 3.538 |
Overall | #26 | 3.654 | 3.654 |
Theme | #50 | 3.154 | 3.154 |
Originality | #65 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.2.3.stable.official
Wildcards Used
N/A
Game Description
Magic themed shoot-em-up game. Shoot to the rhythm of your heart for more effective shooting!
Source
https://github.com/HoneyPony/haley-heartbeat
Discord Username
HoneyPony#3049
Comments
Those are some really nice screen transitions, nicely done! The gameplay itself felt nice and responsive. I couldn't really figure out how to do more powerful shots though. But oh well. Was generally pretty easy to spam things to death. The graphics felt nice and clean. I also didn't seem to have any lag while playing. I was super happy when I figured out how to efficiently kill the cauldrons.
Great entry, nicely done!
Nice vertical shooter
I like the visuals and the overall polished where you have a full menu level select and and transitions, the sprites are pretty cool too, and its always a plus to see the game has controller support ^^
oh and i also like that you made it healthbar based instead of one hit kill.
Small issue i had is that i couldn't really get the rhytm down for the powered up shots, i've pull them off a few times but not regularly, and i feel some enemy combinations you put on the later levels are really super hard even when dodging with the jump(then again i'll admit i'm not that good at shmups :p)
Other than that this is very well made, had fun playing.
Good job :)
Wow! How did you do those cool transition animations?
Also, the character animation is so sweet! Couldn't tell if it was done in 2D or 3D!
(didn't have a huge issue with a bullet lagging or two, that was fine experience wise)
Thanks for the feedback!
The transition animations are done with a CanvasLayer node that I add to each scene. The CanvasLayer has an AnimatedSprite that contains all the frames of the animation--I rendered out the animation in Blender to the size of the screen. Then, when a Node somewhere wants to change scenes, it tells that CanvasLayer to do the fade-out animation, and then the CanvasLayer will change the scene. That CanvasLayer will also play the animation when it is added to the scene, which creates the fade-in.
I actually first used a technique like this in this game--the only thing interesting about it there is that it is not locked to the screen size. To do that I rendered an animation of a single square fading in and out so that it could be tiled horizontally and vertically.
I'm glad you liked the character animation! Also I'm glad there wasn't much lag.
That's pretty cool. The art and animation is really cool.
It's really hard though (but I am also not great with shooters ...). I appreciate the invincibility option, so I could at least see the later levels, which I would have never been able to reach otherwise :D
Good job!
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