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Indie Quest!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #53 | 3.005 | 4.250 |
Audio | #58 | 2.298 | 3.250 |
Originality | #70 | 2.386 | 3.375 |
Accessibility | #71 | 1.768 | 2.500 |
Overall | #71 | 2.071 | 2.929 |
Controls | #74 | 1.679 | 2.375 |
Fun | #75 | 1.679 | 2.375 |
Theme | #75 | 1.679 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.4 RC 5
Wildcards Used
Duck, Duck; Moose!
Game Description
What will you give to make it as an indie game developer? (Please read the README file it's weird but has a tutorial in it)
Source
Unsure
Discord Username
VespirTheDev#7506
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Comments
Lots of bugs on my end! Running on a Windows machine; I assume that the input callback chain wasn't working properly, since the game would accelerate time while I was doing the rhythm minigame, as well as the cell phone screen popping out while attempting to interact with the computer.
Seems like a neat idea, but I just couldn't play it.
Hope you got some rest after the Jam!
The A and S buttons were used to speed up and slow down time like the Sims and you'd be able to see the status of the game speed in the Phone menu. A proper tutorial definitely would've really helped out to make sure everything was communicated properly.
The phone popping up is an interesting one since it's only assigned Tab and not Z; I'll have to look into that one soon.
Thanks for playing! All the feedback is definitely awesome and really helps!
Make sure to mark your uploads properly, right now only the windows one is marked so it looks like your game is only playable on Windows unless someone happens to open your page.
I can't run the game on Windows 10; nothing happens when I click on the .exe
Do you have the PCK files with the EXE file? I tested it on my desktop and laptop and the other people who've played ran it. I'm not really sure what other issues there might be for you.
I didn't read about README until now, so I didn't read it, but I had fun figuring out what to do as I played. Game looks nice and is cohesive, very pleasant.
I didn't manage to release the game (too real!) unfortunately. Also sometimes I had issues with controls. I couldn't move for 6 seconds or similar. I'm not sure if it was a bug or something intended that I have triggered.
I'm glad you had fun with the game! I tried to push it as far as I could get it within the time.
I will definitely be looking into and fixing up any controls that may be messed up. That definitely shouldn't be happening.
The game was pretty fun! I think it could use a bit of work, but I enjoyed what you have so far! The little game thing on the computer seemed a little off, and I never knew what it was gonna count. I kind of figured it out, but it was still a bit confusing. I can't wait to see more though! The idea was great and I loved the game once I got the hang of everything! :D
Thank you! I'm honestly just ecstatic anyone found it a little bit fun! I had a whole document for the game and things went well until I slipped one day and during a jam that always means less features. So only like half the product I planned actually got made; and a bit of it was made roughly the last day. So I'm very happy you found it at all fun!
I may switch it into a highly detailed game dev tycoon kind of game over the next year if things go well and it feels right. Thank you so much for the feedback!