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A jam submission

Reassemble [Godot Wild Jam March 2020]View game page

You're a robot who has lost all of it's parts! Will you be able to reassemble?
Submitted by Mastermori, edeazul (@edeazul), Koshaki (@KoshakiDev) — 32 minutes, 35 seconds before the deadline
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Reassemble [Godot Wild Jam March 2020]'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#632.5513.857
Originality#712.3623.571
Accessibility#751.4172.143
Overall#751.6872.551
Controls#771.5122.286
Graphics#781.6062.429
Fun#791.3232.000
Audio#791.0391.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.4rc4

Wildcards Used
N/A

Game Description
You're a robot who has lost all of it's parts! Will you be able to reassemble?

Source
Yes

Discord Username
Mastermori#6062, eddy.a#9032, XanthosWare#1708

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Comments

Submitted

Interesting idea for sure! It would be great to make this into a more polished, fully fleshed out game, where you can get different bits and kit out your robot!

Submitted

I couldn't get past the force fields. Controls were kind of confusing (and it seems keyboard didn't work I needed a controller?). A cool concept, but seems unfinished.

Submitted

The idea was quite good, sad to see it's not finished. The force fields are actually not bad as a mechanic, and I like the way you've done the modules. Just needs some more work to make it a finished game.

(+1)

I was not able to reassemble myself. :P 

I think it's a good start. I suspect that with more time, you could make a pretty cool game actually. I really liked how the force fields worked. I think for me I just couldn't figure out how to get really going in the game, so perhaps some more explanatory text would have been useful (or maybe I'm just bad - quite possible).

Submitted

It has potential, I would play a full game based on mechanics like this. However it does have some annoyances, the corridors are annoying to get through without removing components, and the force fields are just terrible to navigate through even with all of the components. I was also able to keep the slowed time effect after removing the component which should probably not happen, I was also able to clip into the force fields using the thruster. If it was refined and polished I think it would be a great game.