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Star Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #20 | 3.130 | 3.833 |
Graphics | #32 | 3.266 | 4.000 |
Fun | #33 | 3.130 | 3.833 |
Originality | #44 | 2.858 | 3.500 |
Overall | #48 | 2.702 | 3.310 |
Accessibility | #51 | 2.313 | 2.833 |
Theme | #51 | 3.266 | 4.000 |
Audio | #71 | 0.953 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.3.2
Wildcards used
None
Game description
Little game of racing against (little dumb) IA
Source
It's a bit of a mess but here it is https://github.com/Kerberross/star-runner
Discord username
Kerberross#3297
Participation level (GWJ only)
It's my first jam
Participation level across all jams
It's my first jam
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Comments
Ultimately I liked this game. Initially I wasn’t a huge fan of how slow it was to change your vector of movement, but as I kept playing I came to like it enough, lol.
There are a couple things that would make this game really shine…
Of course, there could be other small improvements here and there, but I did enjoy this game quite a bit. Very well done!
I really enjoyed this game. I think the controls worked really well and I like that you are allowed to take 'shortcuts' across the track (but you probably die doing it :D). The enemies are really tough, I did'nt manage to beat them, but I think its really impressive to even have them in an jam game. Good job!
Hello! I played your game and for the first jam it's really good. With some polish like sound and sfx it will be great.
It's awesome that you implemented AI (I lost to it). It's very hard to do so really good job.
I liked the ship momentum, particles effect and game is good for speed running since it require some skills. Good job!
I would be glad if you could play and rate my game too and leave some feedback! Thank you!
Thanks! I totally agree, the game need some polish, I think I will continue to work on it.
For the IA, it's my first game jam, and first (kind of) finished game, but I work as a developer (not game related), so code side, I have some training.
If you want, the code is available on github, the link is in the source part of the submission. When the game is run from the editor, you will have some debug info, but in short, it's just some symmetry based on the current velocity and the current target, a point of a path which is the circuit.
The code is just a little messy and not documented, since I rushed it for the jam, so if you look at it, good luck!
One of my favorites from this Jam, I love the visual presentation and the idea behind the mechanics! It only needs some fun music and sound effects and is done, really liked this one.
Thanks! Yes, I didn't have the time for the sound, since I have not yet done it in a game, I don't know good website/how to make them, it will be for another time :)