The controls were smooth, albeit confusing. But I've noticed you've gotten plenty of feedback regarding that. I liked the art style, the narrative was pretty straight forward. I would have liked to see some visual representation of the upgrades you can get. But I mean, the Jam period is only so long. Nice game in general. ^^
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Good Carrots in the Bad Bunny Land's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #5 | 3.771 | 4.000 |
Graphics | #8 | 4.125 | 4.375 |
Theme | #15 | 4.243 | 4.500 |
Audio | #17 | 3.418 | 3.625 |
Overall | #22 | 3.401 | 3.607 |
Accessibility | #32 | 2.711 | 2.875 |
Originality | #40 | 2.946 | 3.125 |
Controls | #50 | 2.593 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.3.1
Wildcards used
Carrots, Hub World and Time
Game description
Fight the Bad Bunny Empire, rescue the carrots and bring them home.
Source
Yes
Discord username
LSGrandchamp
Participation level (GWJ only)
Yes, first time.
Participation level across all jams
Yes, first jam.
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