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A jam submission

wild jam 35 - another zombie gameView game page

Submitted by Rafilly (@RafillyG) — 20 hours, 38 minutes before the deadline

Play game

wild jam 35 - another zombie game's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#611.3802.000
Fun#661.3802.000
Accessibility#681.3802.000
Controls#681.3802.000
Theme#691.1041.600
Graphics#700.9661.400
Originality#701.3802.000
Overall#701.2821.857

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3

Wildcards Used
all 3, but baddly implemented

Game Description
small dungeon crawler

Source
yes

Discord Username
Rafilly

Participation level (GWJ only)
yes, first

Participation level across all jams
third game jam

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Comments

Submitted(+1)

I think that an html5 build would help you get a lot more ratings. Especially since this seems like a very lightweight game.

As far as gameplay goes, making the player slide around a little bit when they stop moving might make it feel better, as well as a walking animation.

Some game juice could add a lot to this. Here's a gmtk video with some tips

Also, I don't think you are normalizing the movement vector. This means that you can move faster in the diagonal directions.

I like that you are using pathfinding, but drawing the pathfinding path can give away the position of off screen enemies in some parts.

It says that the faster you are moving, the less damage you do. I think your game should have some visual feedback that indicates this. Maybe make your screen shake a little bit less, a little bit less blood comes off of the enemies, the sound effects are a little bit quieter, etc.

Developer

thank you very much!!!

can i do the html yet? i don't know if its against the rules

Submitted(+1)

Im pretty sure you need to wait for the rating period to be over in order to update your game.

Submitted

Couldn't open on Windows, got an alert saying that the .pck file was missing.

Developer

that's weird... let me see if i can find something

Submitted(+1)

Turns out if you rename the linux .pck, it runs on Windows!

Submitted(+1)

Pretty solid base game here. I like the speed|damage idea.

Developer

Thanks ^^

The original idea was to pick one weapon for the whole game, but it was easier to put them all on the character XD

(+1)

If you download this on a Mac, the app lacks "quarantine" info so the Finder will complain that the app is damaged and refuse to launch it.
Solution: in a terminal, go to the app directory and use this command:
xattr -dr com.apple.quarantine wild\ jam\ zombie.app

Developer

anything i can do on my part to solve this?

(1 edit) (+1)

I don't think there is anything you can do if you don't export on a Mac (and even on a Mac I'm not sure). Easier alternative for the player:  right-clicking the app in the "Finder" selecting "Open" and confirming (twice).