This is such a great puzzle game! I saw a similar game on GMTK jam a few years ago, but you definitely made it your own here. I got addicted to the puzzles, I hope you make more. I think one really cool (definitely future) feature would be to see how well I did on the puzzles (did I use the perfect solution, etc). Great submission! My favorite so far.
Play game
Lost Bot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #2 | 3.586 | 3.586 |
Overall | #3 | 3.778 | 3.778 |
Controls | #4 | 3.862 | 3.862 |
Graphics | #4 | 4.276 | 4.276 |
Audio | #6 | 3.724 | 3.724 |
Fun | #6 | 3.690 | 3.690 |
Originality | #9 | 3.931 | 3.931 |
Theme | #12 | 3.379 | 3.379 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3.2
Wildcards Used
Unreliable Narrator
Game Description
Help Beep the Bot find their way home.
Source
no
Discord Username
Bread#8231 churro#2774 NICKelodeon#8368 notangel#4319 🌱🌿🌲#6539
Participation level (GWJ only)
first time
Participation level across all jams
this is my sixth jam
Comments
Quite a fun puzzle game, played it for a while so obviously very addictive. The art is really nice as well as the custom UI. This might be personal preference but I find it a little disorienting (not sure if that's the right word) that everything is animated/moving all the time - hope that makes sense. I really like that you bundled a level editor, quite cool for a jam game. I feel like this is well suited for mobile. Overall it feels very polished, nice job :)
This was a complete game, it is so cool, i love the doodle theme and the cut scenes
I love the graphics in this one, although it gets a bit hard to read around the spooky part. The music is nice, the sound effects are cute, and the gameplay itself is interesting. Great work on this one.
Liked it and played it all the way through! The art is great and the difficulty curve pretty good (a little steep at times). A few suggestions:
- sometimes you have to make decisions blindly because the next tent (or goal) is outside of your view, this detracts from the experience as there is not really a way to be certain on how to continue (I'd often do a suicide run, which is quick enough)
- sometimes the input controls overlap with part of the level that you need to navigate
- level 3 was visually really hard to read, make sure the various objects are still recognizable, it's not a horror game :)
edit: The custom level editor is cool but it looks like there is no export (copy to clipboard) functionality?
Liked that it was drawn, made it stand out! And got a bit out of control too fast...still was fun!
Thanks, you should check out the artist that drew the tiles: https://jakeyouh.itch.io/
They drew the tiles on colored paper, which was strange to me at first, but it definitely worked out.
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