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Biodome Hazard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #14 | 3.513 | 4.222 |
Theme | #17 | 3.698 | 4.444 |
Graphics | #28 | 3.143 | 3.778 |
Overall | #35 | 2.985 | 3.587 |
Fun | #35 | 2.866 | 3.444 |
Originality | #36 | 3.143 | 3.778 |
Controls | #41 | 2.681 | 3.222 |
Accessibility | #61 | 1.849 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3.4
Wildcards Used
Who Even Reads, Behold!
Game Description
Race against the clock to repair meteorite holes and save your solarpunk paradise from losing all its air!
How does your game tie into the theme?
The biodome environment is based on solarpunk themes
Source
https://github.com/rcorre/wildjam-38
Discord Username
rcorre#8933, Brent#0831, Fokai#6179,Adan#1102,anime#9896
Participation Level (GWJ Only)
First completed submission, but second attempt :)
Participation Level across all Jams
10-ish?
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Comments
Good submission, and I love the concept. Would be nice to have a way to quit other than closing the window. Full-screen would be nice on this, as well as a score or something to track how well you did.
I agree with others, the atmosphere in this game is really good. Nice effects on the broken windows, was hoping I would get sucked out one when the game ended!
The sound effects were great! It's amazing how much good sound can add to a game. It could be fun to have some zero-g platforming to navigate around (jumping off a platform in a desired direction). Though, how it is now I just imagine having a jet pack. Very nice 3D architecture too!
I enjoyed this once I worked out what I was doing. Pretty hectic and exciting once you get going. Nice work
Really nice conept! Would be great to have more options for controls, WASD is kinda akward on an azerty keyboard
Sorry about that! We absolutely should have a way to customize controls.
First submission I've played. A strong entry with very engaging gameplay. Only suggestion is to implement some sort of scoring system to keep the player motivated for replays.